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Rapporter et oversættelsesproblem
Assassins Creed Origins and Odyssey should not be Assassins Creed (as much as I think Blackflag and Rogue should not be Assassins Creed either, these should be Pirates game).
Origins and Odyssey could be games of their own, no Animus, no "forced plot" (but plot was being brute forced since after AC 3 so . . Ubi was thining "whatever, lets keep it up") . . . They could very much create a "History Myths" series of games where you start as a normal person that defeat mythological creatures and find secrets through the world and you become the myth yourself but no, they had to push over the AC franchise because they already had it selling and did not want to try and create a brand new franchise . . .
Same mistake was made with Tomb Raider 2013, where they not only changed the lore for Lara but also changed the whole gameplay and the game core from the classic TRs.
Classic Tomb Raiders: free exploration without a clue or hint, looking for puzzles and puzzles pieces on a metroidvania location where from time to time you have something to fight against.
Tomb Raider 2013: a full linear almost rail-shooter full of combat, no exploration, aeverything handed to the player and no puzzle at all.
They could have created a brand new franchise but no, they decided to recreate the franchise as something completely different, creating two playerbases that dont really fit together for the same franchise.
AC origins and Odyssey, with proper gear and lvl, can be played the same way as classic ACs where you go and 1 to 4 hit everything to death and can 1shot everything (or almost everything) with stealth assassin attack, but it still overall a lot different gameplay and the lore is previous from the existing lore of all other ACs before Origins, making it even less of an assassin game as the Assassins Order is far from being created yet and you, the player, is collecting items that in the far far away future will help create the Assassins Order (what, in itself, is a brute forced lore, obviously my opinion).
Parkour is not the same but the "killing machine" becomes the same.
2-3-4 You can resume it it by:" because i dont care to mash button for hours."
1 - now you are probably to youngto understand that, but in the times of prince of persia and the first AC Ubisoft is a leader for the storytelling.
Yes if we forgot than we have to farm for hours to get to that. You can have the same kind of gameplay.
Now you try to compare today games with a 10 years old games... If this company with a 18 mounth release times, have never be able to make a games, that cant be compared with 6 or 7 title ago. I think its because they dont have the tallent anymore they just clone the concept and try to not fall to far behind any other modern games.
Now you can fall a lot technical about how to hit button to achieve a kill but the games doesnt offer anything else. You want a good roundly well done action games, Try shadows of war.
The nemesis system are better than the mercenary. Level system are not chore and story and dialogue are not anoying.
But i agree Mordor is actually not the greek island.
1 - I tried to play the first AC . . I could not stand playing for much and missions were basically the same as sidequests on Origins, Odyssey and Blackflag on my 10 to 15 hours of gameplay.
And no, I am not too young, I am 36yo, but the story of these games I never found to be "compeling" or "good enough" to make me play the game because of it.
"hours and hours to farm" . . . well, knowing where to go, it would be a couple of hours and some missions done (but then again, I dont really want the combat to be this button mashing dull).
About the "gameplay clone from title to title" . . . that is exactly what they did from AC1 to Blackflag (well, some minor changes dfrom title to title but the base remained the same) where the major changes came with Origins and kept to Odyssey with minor changes to that.
Maybe they saw the difference games like Dark Souls and The Witcher 3 have in terms of gameplay with a not hack&slash approach and they decided it was time to let go of the hack&slash for Assassins Creed (that, again, I think they could have created two brand new franchises with both Blackflag and Origins and it could be good franchises on their own).
Blackflag add boat fight and sea forteress and crafting system, but its a clone . 4-5 games later. Origins, Odysey add only a Pathwork level design over the same system but its a brand new games... Well they have throw sparkle and you have been blind by it. Because the base are exactly the sames.
You say than old quest are like sidequest? Odysey have something else than sidequest?
I just dont know what you mean by that. The whole odyssey games are sidequest. Perhaps not in your menu but : Skip the anoying dialogue, go there, enter there, kill that, return there, skip another anoying dialoge. Rinse and repeat. You can do anything the world is rigid. Its a block of concrete not a sandbox.
And you continue to compare this games with 7 or 8 iteration of the same games.
15-20 hour are what you have to invest to complete the old title. Doing the same thing for 15 - 20 hour is enough... Doing the same thing for 6-7 titles was for me a really bad joke. But returning to this games 10 year later, to be kept for more than 70 hours in this same joke is bad.
When i have played Shadow of War i have think: This is what AC should be today...
Now when i play Odyssey the only think i see its is a really bad clone of shadow of war.
And how you achieve that without hiting a lot more your controler
About to complete the old titles, as much as I like to explore at Odyssey I like to explore at every game and the last thing I do are the missions, also I go out of locations and revisit locations when I am locked in smaller areas, to check if that is something different to see or do.
10h to me is not enough to finish this kind of game and Odyssey I have like 140h and I did just some 50% of main quests.
Also yes, I used to like to wander around ar the classic ACs because of the parkour but ... Animus walls and the fact I have to unlock little by little through main quests is a big let down to me and I never bothered finishing.
Yes, I use a lot more the controller while fighting and sometimes I have to try again and again, what also is fine and fun for me.
Game too good = game too bad for health
That's the way I look at it.
These games could be new franchises instead of being forced into Assassins Creed "just because AC exists and already make Ubi money".
Ubisoft seem to fear innovation and taking any risks . . sometimes it may backfire but if they dont change, it just mean it is working for them.