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But the parkour looks so much better in AC3 than the newer games. I think you are used to playing simple rpg games to understand that the AC games had a very different way of traversing the world.
No, I played some of the other AC games, that's my point - they didn't include 'parkour' in this game, nor in Origins, you just climb and jump. I understand someone being disappointed it wasn't in the game but stop calling this 'bad parkour', it's not parkour at all.
It's almost exactly the same as Origins.
No he's saying they never put parcours in it at all.
It wasn't the intent.
For better or for worse since Origins Assassin's Creed has evolved into another sort of game.
It has become quite a different beast only sharing some foundational elements with the first few AC's.
Well, yeah. It has become an action rpg game with fantasy elements, aka The Witcher 3.
If only the writing's half as good... shame.
The Creed introduced Parkour, lol.
I didn't like the parkour in Unity because whenever you jumped between two spots, for some reason you skipped even further. It looked completely wack and unrealistic as heck, as if Arno either had no weight or could power jump through the air.
We're talking more about how the fun parkour mechanics in past games are just thrown away, now the parkour is just a basic movement mechanics to traverse like running or walking.
Do you think the next game will have better parkour? It looks like they want to keep doing the fantasy action rpg schtick. Only this time I'm worried they may be trying to emulate the God of War games.