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I know, I have to admit that I'm impressed that they recorded dialogue for so many board missions, which you might never even perform. Your character's responses are reduced to a pat few, but the quest giver has dialogue that always feels unique to the quest.
There are also "choice" quests on the map that are marked by an icon that looks like two arrows dividing. They are related to story choices, they have some unique dialog, and they don't repeat. But in terms of content they are the same as the "stranger" quests.
For these two types you have to go back to the quest giver to get the reward.
Then the boards will give various bounty type quests where you just go kill people or whatever, and you get the reward automatically.
One point of difference is that if you get a quest from a quest giver to kill someone, you can knock them out and take them away to kill them in secret (or throw them into the sea or off a cliff) and that won't be considered a crime. However if you get such a mission from the board without having anyone to report to, you have to confirm the kill, you can't carry them away, so it's harder to get away with the murder...
For me, the board quests are more for the end game when you just feel like wandering around randomly.
It depends on what you consider 100% completion, if I understand you correctly.
The random message board quests allow you to get XP faster, and thus max level. Mastery as well. Based on what I'm seeing so far, short of another patch from Ubisoft, you'll never max out mastery in everything, unless you grind hundreds(?) of quests.
Do enough bounties or contracts and you get a certain engraving (I forget which). If you want to max out all your engravings, do those contracts. Also, if you want a nice supply of orichalcum for Oikos items (legendaries every few days, etc.), do any quest that awards orichalcum.
I personally go ahead and pick up every random quest, check out the map, and if one of them is on the way to whatever I'm doing anyway, hey, free-ish XP. Otherwise, it'll time out after a day with no penalty.