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I played Origins without knowing i could switch it to scaling, because of that the game was boring. Especially roaming and exploring and to not have a challenge anymore in the mainquests was pretty frustrating. You like it easy because you "earned" your strength while others prefer to have still a challenge and not one-hitting all enemies or bosses. Because of different opinions they should have added this feature since the beginning...
Options are everything. I hate that I cant turn it off
A chicken can still destroy you in this game because you are always essentially in that same level one encounter under the hood.
I feel you. I am fine with the scaling so i don't care, but for those who would like to have it the other way around - it's just a bitchslap in the face.. Especially knowing that they could do it in Origins..
As for me , lvl 50 is the point where the game actually start . Like older Assassin’s Creed games without level , exploring the world without level restrictions and sneaking when necessary. Without level scaling , Assassin tree become useless in 70% of game area . Why should I do sneak damage if I can oneshot ppl with fist ?
Then ppl will complain this is not Assassin’s Creed anymore lol xD
This sounds more like a case against having levels at all rather than a case for scaling. Personally if they wanted to handle it that way then leveling should have been purely about unlocking abilities and stats should have been set. There should be no gated content if I dont become more powerful compared to low level enemies
It feels like the only point to leveling is a time gate mechanic