Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
This game has many signs of being quickly created with copy/paste components [Noticed how forts or caves are all variations of the same identical building blocks, yet?] and there are numerous little bugs that show this. Quest objects buried below the level or behind detail objects making them unreachable, etc.,
I can't wait for the 30 minutes of credits to politely laugh at the QA team...
its a global effort, im sure ubisoft made sure they utilised all their studios around the world to do this around the clock, 1 year global studio development = 2 years local studio effort including crunching, and still not enough variety to design different camps.
But i am satisfied with the cultists hunt, merc bounty system, and the ship battle so far. They can be 3 separate indie games.
Haha sheesh, While I'm loving the game... I wouldn't want them to guide me to the pub xD.
Yup, noticed the copy/paste level building similar to Dragon Age 2 lol.
... I've also notice that even though I have been avoiding the gay romance with Thaletas by not chosing any heart options... apparently Alexios decided differently... So I quit to main menu... Guess I won't be finishing his quests xD.