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From a business and shareholder stand point, there has to be mechanics placed to frustrate and entice those purchases (creating their own problem and selling the solution) - otherwise the costs to design and develop a marketplace to begin with goes to waste. A mechanic where a difficult enemy stalks you and will utterly destroy you until you match the level is one way. The in-game mercs are often compared to souls enemies but are just spongy with poor AI and not even close and are a clever way to pull this frustration off.
But of course there will be people trying to excuse all of it saying the mindless grind and sponge is the same as progression based on skill, so you should just "git gud!" They are either community managers or fankids oblivious to their being victimized with predatory monetization by their favorite AAA shiny toy makers.
And about the bounty hunters i dont find them difficult even if they are 2 level above you. But if you really struggle with them you can cheese them easy. The have the awareness of a Fish, run arround 2 coners and the loose you and you can ambush them again.
and no, the mercenary system is brilliant, i don't think it has anything to do with micro-transactions because you can always pay the bounty easily with very little money (except the 1st bounty with talos)
I haven't even looked at the mircotransaction page and I'm playing it
On hard
Yea apparently having to play a game at all is grinding now. >.>
You can keep avoiding him until you want to try it out
Later on you can take on 2 mercs at once and its really fun and keeps you on your toes
just hide in bushes near the logging area high fense at nite...take your bow out while you in sneak mode in said bushes and shoot him couple times in head(when he close enough to you, closes point) then he will come to were you are when he close enough use your assassin hit on him... at this point his hp is fairly below the mid point. cross you toe and go at it. once he dead the bounty is gone.