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I agree with you. I also did not like the auto-leveling, even though I understand that some people don't mind it at all. Back when I was playing the game, there was no option to decrease the auto-leveling. I liked playing the game and even enjoyed the story, but it did become quite the slog when you feel like you're not getting any more powerful.
I can be categorized as one of those people that enjoy the game even more when I've put in the work to become mega powerful and then questing becomes enjoyable for the sake of doing them.
At first everything seems level gated, until you match the highest level area. Then it becomes a slog since your weapons don't mitigate the level scaling, and the only real difference between the legendary armor sets all the others are the special abilities you get for acquiring the whole legendary sets, which, admittedly, are cool.
Anyway, the level scaling reminds me of how racing games use rubber-band AI to keep up the challenge, however, in practice in an RPG, it just doesn't work for me. It's almost like they don't trust the gameplay to hold up. There's another RPG I played that had level scaling - The Last Remnant. Once I found out there was no option to mitigate this, I immediately tapped out. Level scaling is great for people who enjoy it. However, options are what the PC platform is all about, so there's no value to not having the option. I'm glad the option is now available to mitigate the level scaling. Should satisfy all parties involved.
Like, I'm playing with the default level scaling and I'm now at level 78, so everyone else is also level 77-78, but because I have all the good endgame abilities and a good build I am absolutely steamrolling almost all enemies whereas combat at, say, level 10 was a real struggle because I didn't have many abilities and I didn't have a good build yet. (I'm playing on Hard)