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Not really much you can do other than this.... https://de.pcpartpicker.com/list/WrCjmq or if on a really tight budget https://de.pcpartpicker.com/list/48hrkd . The 3600 is about 100% stronger and the cheaper 2600 is about 60% stronger.
Games are going to just become more and more CPU intensive.
I would start looking for a used motherboard and RAM, and sell your dated parts to someone. It would drive me nuts having a 8700k sitting there and using a FX CPU.
This.
The new DLC is ... overambitious in it's amount of geometry. DX11 is a bit touch-and-go for this much drawcalls and the renderpipeline can get choked at times when you try to run >30fps on very high settings, as it's balanced around 30fps on even lower-overhead API's than DX11 for windows (consoles are more bare-metal).
To be honest, I think even on a lower-overhead API most CPU's would still struggle rendering the amount of detail.
So I just checked. The new DLC at times pulls 100.000 or more drawcalls per second. Just to give you a sliver of reference, the new tomb raider pulls max 3500/5000. Anyone calling this game unoptimized has no clue lmao
A lot of them are instanced to re-use as much of the same geometry to build the scene. The overal vertex count is somewhat tolerable.