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Once you are in melee combat, the game it reminds me most is Witcher 3. Beside some basic dodge/roll you play as aggressively as possible and want to constantly attack enemies. There is no point going around them defending yourself, "waiting for opportunity".
I love melee combat in Odyssey, it is much better compared to Origins. It also has nothing to do with combat in pre-Origins AC game. And it is very easy.
Including boss fights. I played 150 hours as a pure Hunter ranged build and killed all bosses with bows.
Its quiet fun.
What makes it better? From what i have seen in videos it just looks as bad as Origin.
I am aware it is always important who is playing. Thats why i dont wanna rely on videos only.
Could you explain a bit more detailed what makes it better then Origins.
Yes, I used bow on bosses too. I meant you can not Assassin the bosses.
The combat in Odyssey is quite good, and way better than in pre-Origins AC games.
The combat in Odyssey isn't clunky or imprecise at all. If you want to see clunky & imprecise combat, then play Witcher 3; it takes the cake for that. Odyssey's play control is a million times more fluid and responsive than Witcher 3's.
But the downside of Odyssey's combat is that they made Assassinations become a lot more weak & sucky & generally unviable in Odyssey than they were as compared vs pre-Origins AC games, when they used to be amazing. And also they removed great & fun Assassin weapons like sleep dart and berserk dart.
As for the videos you saw, yes, the only way to parry is to use the stupid cross block, since your character automatically holds a broken spear in the offhand, and you have no possible way to unequip that, and you also have no possible way to equip a shield (unlike in Origins, which wisely did have shields for you to equip, so I've heard).
However, you don't have to parry in melee combat. You could also dodge, or use an ability that overpowers the enemy. And there are some moments when the enemy's attacks cannot be parried, but only dodged or overpowered. The enemy flashes red during those un-parriable attacks.
As for the comment in this thread about using a bow in Odyssey: I don't think those comment are necessarily giving an exactly accurate impression. They make it sound as if you can just perch on a rooftop or something and snipe every enemy in the game from dozens of meters away. But you can't.
Even if you can 'technically' use a bow for the whole game, if you tried to do so, then a lot of times you'd invariably need to be using it in a highly ridiculous manner.
For example, a lot of areas, like the arena, cramp you into close quarters battles with many enemies right up in your face the whole time. So if you are using a bow in those areas, then you'll be shooting people with arrows whilst they are about three front in front of you. And that also makes Assassinations useless/inapplicable in those areas too.
For reasons like that, IMO the game railroads you into having some decent melee abilities and using a melee weapon in combat frequently.
Because there are much less different buttons to press in Odyssey. I have played it for about 250 hours and never even tried to Parry, Heavy Attack or Overpower. And it is fine for me, it is fun and ends usually fast. I don't think I actually died after leaving tutorial zone.
Again, in most times there is no real need to do any melee combat in Odyssey as you should be able to Assasinate most enemies or you could use bow with ranged attacks. Now, if for some reason (some stupid story-based unavoidable combat scene or arena) you are in melee combat with boss or multiple enemies, and you can not even escape the area (which you normally can, hide and continue assassinating normally) the only buttons you need to smash are dodge/roll, normal attack and 1-4 for your skills.
You could, for example simply gear for Assassin damage, use Hero Strike (instant kill for any non-boss enemy) and then run around in circle until Hero Strike becomes available again. Or if you want, invest in Burn or Poison, set enemies on Fire/Poison, and again run around healing yourself and wait enemy to die from DoT.
I feel you need to use many more keys in Origins, and I do not like it.
In Origins you feel like turtle hiding behind your shield, immobile and passive. In Odyssey you have multiple ways to rush quickly at enemy, and kill them before they can even do damage to you, so the combat is active and dynamic.
(I am playing Odyssey on NG+ with full legendary sets and Hard difficulty, except turning it down to easy for Boss fights)
You now have two main directions to go. There's the original direction, in which case you might have as many as eight active melee abilities to use (plus overpower attacks) to burn adrenaline, with varying effects ranging from a simple (but unblockable, i-frame-granting) stab doing assassination damage, to chaining assassinations of multiple targets, to AoE-damaging effects, to buffing yourself so that you literally can't die for a certain number of seconds... and a direction enabled by an engraving on a particular sword added in a late patch. That engraving gives huge bonuses to all damage, but prevents you from using any of those abilities forcing you to play in a much more mundane style.
The game is not particularly fancy combat-wise; e.g. parry involves only timing, not direction, and timings are fairly generous aside from arrows. Parrying arrows is possible but more difficult than parrying basic melee attacks.
Melee combat is the most Important aspect for me about these games. I am a Melee fanatic and i want another good Brawler.
But it seems AC:Odyssey is not a good Brawler. Almost everyone of ypu guys here told me that the Combat more or less sucks.
Assassin:
What you do if you are a assassin, u sit in a bush wissle let a enemy come into that bush and assassinate them.
With more talents, the body will instantly dissapear the moment it gets killed which = no detection. and the sound of the assassination is so low that nobody will get aggroed as result. ( i play the game on hard mode ).
The bigger enemy's will have more health and you won't be able to one shot them, but with critical assassination talent u will do way more damage which is a assassination that cost you a combo point and one shot them anyways.
Even harder targets like camp leaders or elites that do not go down in one hit can still be killed easily but simple, critical assasinate which does half the dmg on the target > hero strike which is basically another assassinate skill right after it and if that doesn't kill them because they are really high hp you just finish them off with a overpower which will butcher them to there grave.
And if that's not enough for elite monsters u can simple add that 3 combo point regeneration skill forgot what its name was and overpower again + hero strike. Even red skull mobs will be in there grave.
Assassin section is therefor far more entertaining then in AC origin because of it, as its harder to do stuff. In origin they would just fall over. However everything gets repetitive if you do it long enough.
Spartan kick works also wonders for targets to instant kill them.
Warrior stuff:
Again, i barely parry at all as its simple isn't the best solution to do things. U want combo points to do massive dmg on units with skills, simple hit them and when they attack you u dodge towards your backs trigger slowmotion and hits them in there back while generating combo points and basically have free kills as u do massive dmg.
Also don't underestemate fire skill, that thing will combo extremely well with arrows to poke at enemy's for combo points and for combo's with my swords for example with overpower. The dmg is way higher.
Basically u can strip people of there shields, assault them endlessly from the back, combo point them to hell, kick them off cliffs, burn them to death etc.
There are loads of ways to deal with stuff.
Arrow stuff:
Sleeping arrow is basically knock down arrow, arrows are far more advanced then in origin. Origin it was all about that sniper arrow shooting people in the head endlessly and moving to the next group.
U can still do that in this game, however its locked behind combo points which means you cant shoot forever without getting into some form of combat which limits it and the damage is also weaker. However it has a lot more ways to deal with stuff and attacks that ac origins for example didn't had. Personally not much tested this out as frankly not a fan of bows in this game as melee and assassin are just so overpowered.
Levelling up doesnt help either, because enemies scale to your level^^