Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yup just like Astran said. To add to this, the trade off is if you look at the "crit dmg at full health" one you'll notice that the crit dmg % is much higher than a comparable at any time crit dmg %.
archer
* % critique 20/20
* % damage crittique 20/20
warrior
* % hits converted to heal restore
go to the secret blacksmith and buy lvl up max runes of :
* % critique
* % damage critique
you can choose a legendary bow with " arrows become fire arrows " and buy lul up max to blacksmith :
* % fire damage
the others skills point you are free to use them where you want like " spear for example "
Dodges and parries work very well. You can even parry attacks coming from directly behind you without needing to move to face them, and attacks are generally telegraphed precisely so you can dodge them.
There's also an engraving which makes you heal 10% of your max health with every well-timed parry, mastery for the same, and likewise both engraving and mastery exist to automatically heal you a fraction of damage you do.
Aside from those, you could consider resistances. 20 points gets you 15% in one category (melee, ranged, or elemental). You can combine these with 75%-all from armor, if you want to play like a nigh-invulnerable tank.