Assassin's Creed Odyssey

Assassin's Creed Odyssey

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GangreneBob Aug 5, 2019 @ 10:45pm
Crit damage and Crit damage at full health - difference?
Hi just curious what the difference between the Crit damage in see in detailed stats and the hunter mastery, compared with crit damage while at full health in the same area of detailed stats and the assassin mastery tree.

It just looks like Crit damage all the time no matter where your health is opposed to crit damage at full/low health. Thnx.
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Showing 1-8 of 8 comments
😎Astran😾 Aug 6, 2019 @ 1:45am 
You lose "at full health bonus" as soon as your health drops. So it's good for assassinations (or you'll have to heal a lot from the ability + %% of damage into health perk) - while the other one is for battlefield.
old.school Aug 6, 2019 @ 2:54am 
Originally posted by GrampaBob:
It just looks like Crit damage all the time no matter where your health is opposed to crit damage at full/low health. Thnx.

Yup just like Astran said. To add to this, the trade off is if you look at the "crit dmg at full health" one you'll notice that the crit dmg % is much higher than a comparable at any time crit dmg %.
Last edited by old.school; Aug 6, 2019 @ 2:55am
GangreneBob Aug 6, 2019 @ 3:35pm 
Ah ok, I just want to make sure I'm sinking mastery points into the right crit damage perk because they are in difference trees. So the full health crit is the way to go before diminishing values kicks in. Thnx.
phosTR Aug 6, 2019 @ 6:04pm 
You can achieve some ridiculously CRIT CHANCE and DAMAGE with the "full health" stat. And if you pay attention to the enemies and parry and/or dodge, you won't get hit and can always have a high chance of dealing critical damage. I'm at LVL 85 and i play with enemy scaling on, i'm killing elites easily because of this "full health" stat, it's amazing
GangreneBob Aug 7, 2019 @ 1:42pm 
Cool speaking of which, I decided to sink some points into +dmg on elites and bosses, seems like a good time to bump it up a touch. I've been looking at where to put points other then the full health chance/dmg perks
Nii nii nii Aug 7, 2019 @ 2:16pm 
if u play bow like me choose :
archer
* % critique 20/20
* % damage crittique 20/20
warrior
* % hits converted to heal restore

go to the secret blacksmith and buy lvl up max runes of :
* % critique
* % damage critique

you can choose a legendary bow with " arrows become fire arrows " and buy lul up max to blacksmith :
* % fire damage

the others skills point you are free to use them where you want like " spear for example "
HiTmAn Aug 7, 2019 @ 10:15pm 
at full health is good only if u can 1 shot enemy otherwise is waste....cz if anything touch u u will lose crit bonus item provide with that condition require
Last edited by HiTmAn; Aug 7, 2019 @ 10:15pm
Sentient_Toaster Aug 7, 2019 @ 10:51pm 
Originally posted by HiTmAn:
at full health is good only if u can 1 shot enemy otherwise is waste....cz if anything touch u u will lose crit bonus item provide with that condition require

Dodges and parries work very well. You can even parry attacks coming from directly behind you without needing to move to face them, and attacks are generally telegraphed precisely so you can dodge them.

There's also an engraving which makes you heal 10% of your max health with every well-timed parry, mastery for the same, and likewise both engraving and mastery exist to automatically heal you a fraction of damage you do.



Originally posted by GrampaBob:
Cool speaking of which, I decided to sink some points into +dmg on elites and bosses, seems like a good time to bump it up a touch. I've been looking at where to put points other then the full health chance/dmg perks

Aside from those, you could consider resistances. 20 points gets you 15% in one category (melee, ranged, or elemental). You can combine these with 75%-all from armor, if you want to play like a nigh-invulnerable tank.
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Date Posted: Aug 5, 2019 @ 10:45pm
Posts: 8