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I am playing around with the trap arrows one because it adds a gameplay element. I'm also trialing the healing one.
Artemis Trickery lets me hit multiple targets with a single special arrow, whereas using multitarget uses more than one. I find it interesting for situations like, say, there's a national leader whom I'm going after w/o a bounty, and whom Ikaros tells me would be a legendary lieutenant -- in that case, I can use a single paralyzing arrow for an AoE knockout. It also has potential for around-corner shots to hit enemies w/o direct LOS, and whom aren't lining up perfectly for Ghost Arrow instead.
The "First Civilization" armor set is basically designed for popping AM @ low health, with +assassin damage and +crit chance/damage at low health, and adding 10 seconds to the duration.
Clearly not qualified to rate any of these augmented abilties.
This, ladies and gentlemen, is the most valuable contribution to the discussion. You got me Matty!
that is also only because it has knock back damage.
IMO having them toggle it's better than having to re-arrange the skill points every time i need to remap my points.
Atlantis "crafted" weapons are absolutely great however.