Shortest Trip to Earth

Shortest Trip to Earth

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M. Havoc Aug 16, 2019 @ 1:41pm
Permanent Perks
How "permanent" are Permanent Perks? After selecting one do you never pay for it again, or does it lock you into always buying it again?
Originally posted by kajidiablo:
perk points dont carry over so use everything you have and earn them back quiting mid run just nukes your point gain perma perks tend to give you fate just for doing the run making it easier if you suck kinda, personally i made it to the end of the game with default perk points on the tigershark ship next run i had over 100 and honestly diddnt see much change other then more perma perks to unlock honestly your going to have issues unless you learn how to play the game the way they wanted it played kinda, not to say there isnt easy ways to cheat the system like 100 evade lol thats broken op and amusing as hell
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Showing 1-15 of 16 comments
meieratlarger Aug 16, 2019 @ 3:45pm 
Once unlocked, you have that perk forever.
Pomelowe Aug 19, 2019 @ 2:23am 
You're only required to spend the fate points once and will have the perk enabled in every run going forward :)
Arkham4ever Aug 19, 2019 @ 11:36am 
i really dont get how fate points work.. i got like 90 points last time i played, got destroyed and could only use 30 by next session
zero28 Aug 19, 2019 @ 11:45am 
all points you get in 1 run, you can you the next (2.) run. what you get at the 2. run, you can use in the 3. run.
only thing you keep for all runs to come, are permanent perks.
Arkham4ever Aug 19, 2019 @ 12:19pm 
Ah... that makes a lot more sense.. i lost my accumulated points because i accidentally scrapped a module and tried to start a new one.. but i had only the 31 points you get for area 1

btw where are those permanent perk points? are they hidden or some special event?
BoydofZINJ Aug 19, 2019 @ 1:50pm 
Originally posted by 1DFPArkham4ever:
i really dont get how fate points work.. i got like 90 points last time i played, got destroyed and could only use 30 by next session

I almost defeated the game with 24 fate perks andd the Tigershawk ship - not knowing much of the game. They are just a bonus... not a requirement to help you on the runs.
Last edited by BoydofZINJ; Aug 19, 2019 @ 1:51pm
Butch Aug 19, 2019 @ 3:22pm 
Originally posted by 1DFPArkham4ever:
Ah... that makes a lot more sense.. i lost my accumulated points because i accidentally scrapped a module and tried to start a new one.. but i had only the 31 points you get for area 1

btw where are those permanent perk points? are they hidden or some special event?

Basically with every successfull playthrough of a sector you get new perks. Some of those perks are permanent perks for more fate points. Also right from the start there are permanent fate points for a stronger ship.

All in all that means difficulty dicreases the longer you play the game, which e.g. allows you to win more easily on hardcore or with weaker ship designs.
SamuraiJones Aug 19, 2019 @ 4:30pm 
Originally posted by BoydofZINJ:
Originally posted by 1DFPArkham4ever:
i really dont get how fate points work.. i got like 90 points last time i played, got destroyed and could only use 30 by next session

I almost defeated the game with 24 fate perks andd the Tigershawk ship - not knowing much of the game. They are just a bonus... not a requirement to help you on the runs.

There's some luck involved too. Finding a couple good modules early on can make the difference. My first run, I didn't have great point defense, and was always making repairs and out of money. My second run I got the point defense, and was able to use all that money to upgrade the ship. But then I just didn't have enough power to fight the spiders because I never found good generators. Third run, I found a few generators early and curb stomped everything.

But I do agree that fate does somewhat little in determining how well you do. I looked at starting a 4th game, and I just had no idea what to spend all these fate points on. I started with more crew than I could feed, more modules than I could mount, and more resources than I could store. Ended up doing alot of scrapping, selling and dismissing crew at the first trade center, and it turned into a small bit of money, but otherwise is not that much different from last play.
Last edited by SamuraiJones; Aug 19, 2019 @ 4:31pm
Xuande Aug 19, 2019 @ 7:41pm 
Its implemented pretty poorly.

Have a run that didn't fizzle in the first sector? Now you're expected to:

* Buy the most expensive Permanent perk you can.
* Start game.
* Promptly retire from that game.
* Restart with more perk points.
Arkham4ever Aug 20, 2019 @ 5:43am 
Originally posted by Xuande:
Its implemented pretty poorly.

Have a run that didn't fizzle in the first sector? Now you're expected to:

* Buy the most expensive Permanent perk you can.
* Start game.
* Promptly retire from that game.
* Restart with more perk points.


thats exactly what i did when i accidentally scrapped one of the shield modules. after i retired from that run to start a new one all those bonus perk points were gone
A developer of this app has indicated that this post answers the original topic.
kajidiablo Aug 20, 2019 @ 5:56am 
perk points dont carry over so use everything you have and earn them back quiting mid run just nukes your point gain perma perks tend to give you fate just for doing the run making it easier if you suck kinda, personally i made it to the end of the game with default perk points on the tigershark ship next run i had over 100 and honestly diddnt see much change other then more perma perks to unlock honestly your going to have issues unless you learn how to play the game the way they wanted it played kinda, not to say there isnt easy ways to cheat the system like 100 evade lol thats broken op and amusing as hell
kajidiablo Aug 20, 2019 @ 5:58am 
another tip is explore every planet even mineing for gass on gass giants its how 90% of events happen completeing events earns perk points
Arkham4ever Aug 20, 2019 @ 7:25am 
Originally posted by kajidiablo:
perk points dont carry over so use everything you have and earn them back quiting mid run just nukes your point gain perma perks tend to give you fate just for doing the run making it easier if you suck kinda, personally i made it to the end of the game with default perk points on the tigershark ship next run i had over 100 and honestly diddnt see much change other then more perma perks to unlock honestly your going to have issues unless you learn how to play the game the way they wanted it played kinda, not to say there isnt easy ways to cheat the system like 100 evade lol thats broken op and amusing as hell

thanks, that made it clear as day for me!

i did play FTL a ton so im into this, but some things are quite complicated due to the messy hud and weird way of explanation
kajidiablo Aug 20, 2019 @ 7:31am 
ive said this before on other posts but if your new keep a medical bay and bot bay in ur cargo for when needed otherwise use the slot for hardpoints or something
Arkham4ever Aug 20, 2019 @ 11:51am 
i kinda dislike that your not able to get new module slots for your ships.. almost ALL of them are occupied all the time, like theres no progress in some way..

im already trying to get myself medbays for humans and androids as well as gunnery drones and some on-board security :-)

thanks for the advice mate
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Date Posted: Aug 16, 2019 @ 1:41pm
Posts: 16