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One convertor is very good: explosives convertor. 1 fuel + 3 synthetics for an explosive is a loss, but you simply can't get enough explosives >:D They don't seem to start appearing until sector 4 tho :( I also like keeping the convertors on the 5th ship to deal with excess resources that would've been dumped and then get rid of them later when I've got a ton of shields.
You need explosives? We got explosives.
https://steamcommunity.com/sharedfiles/filedetails/?id=1536582981
Murder hobo, it's how to properly play this game. Just kill everything and steal their stuff.
If your ship can't handle the first enemy you encounter, there's something not right. It may not be your fault, some ship choices offered to the player are 100% inferior to others, and there's no reason to ever use some of these bad, awful, terribly designed ships.
Well i think the way this game is currently setup it can happen to any ship. one hit to your power generator game over. one hit to your main weapons game over. There is no recovery to some attacks at this stage. Granted its all RNG, but there is no consistency is my main concern, and where this is little consistency your are not being strategic or "learning" you are just getting lucky.
So most of the time i can survive into sector 3 no problem, but sometimes i die to the first enemy. Same ship, same fate choices, its just too much RNG.
I don't disagree at all. Getting hit by a shield piercing weapon right into your power generator can end your game instantly. But you can nulify that RNG by having excessive power generators. In that first screenshot, you see I have 42 power used of 80 total. EIGHTY total! I learned the hard way how important it is to have more power generators than you actively need.
At the same time, it's quite satisfying to target enemy power generators first too. ;)
Same goes for shield generators. You don't just have 1 shield generator, you should be installing multiple generator components. Having 20+ or even 30+ shields make you near invulnerable to enemy beam weapons.
Of course to make room for extra power generators and extra shield components, you need to throw out all of those garbage converter structures. Not to mention having a big ship that can have a lot of components helps too, and it really sucks that the starting ships players have access to are so bad in that regard.
https://steamcommunity.com/sharedfiles/filedetails/?id=1536645472
Cavernous storage, three shield generators, 70 total power with only 41 usage, and not a converter structure nor even a cryo storage unit to be seen wasting space anywhere.
It is an unlocked ship though, and the unlocked ships are miles better than the starter ships. Maybe next run I'll go back to a starter ship and see if I can get one of those to actually function properly like this.
Its random. You may get trader, creature, or enemy. I have found better success using this strategy by playing the game normally usually, all the way to the final area of the first sector without engaging the rat boss. Then park outside of the of the repair/module shop and start farming like this. Then if you do get hit pretty hard in a series of creature or pirate attacks you can repair and if you do die you at least probably got some fate points .
I have found better success doing the SOS farming once i move to right before the rat boss. I got 60 Fate points farming. I smashed the rat fortress, went through the gate, had my first encounter (not SOS) and they rocked me... I still think the RNG on this is a bit too high, but it is what it is. The pirates fired two shield piercing shots and took out both of my power generators which were on opposite sides of the ship...
Also never fighting the rat boss again. This was the first run i was able to beat it after farming for a bit, and it gave em an old Terran reactor. I mean i lost crew holding off boarders not worth it
For the rat boss I just fire two nukes at the same time at his shield generators and batteries. They're further away from the 3 PDS s and they're at the front of the ship so there's less time for PDS to fire at them, so one of them will get through. Yet another reason the nuke runner sucks as it can only fire one at a time which never gets through -___-.
Have you gotten anything good from the rat fortress? i usually have plenty of cash or exotics to pay to get through. I found killing the fortress is feasible, but not sure if its worth the risk of losing crew/drones from boarders