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You can remove your Non-combat Scanner, cyrogenics as well and replace when you need to go back into farm mode.
I tend to just run around with the scanner put away a lot and when my organics are maxed I don't bother putting all the farm modules back in.
Part of me wants to try a run where I evade every fight except the specific boss fights you can't talk your way out of. Just to see how few fights I can get into and finish the game...
but, advice abt where you land after jump is useful. Now that I know it, I can jump in such a way I will end in combat, so I can switch modules to combat ones before jump and not while already jammed (since I can't move in normalspace into enemy range without having enough storages installed)
Let your inner Ork out and release the dakka!
On the theme of good lasers - fire beam laser is awesome for burning enemies, DIY EMP laser is decent for, well, EMPing, DIY lasers are decent in general at the start but very fragile, heavy nephryte lasers are good, nephryte-looking-but-not EMP one is good, spiders' multibeam lasers are awesome, insectoid 3 beam laser is good, that laser that have big breen module and has "energy" in the name is also quite good.
Fire and EMP, when you look at the little fire icon it should say high (80) or default (60), it took me way too long to realize that there is a tooltip explanation with the fire and personnel damage...
Multiple beams, if it doesn't have any special quality like fire or emp it better have 3-5 beams
Hull/Module damage: If it has one beam and these numbers are below 3, it better be 4 secs or less reload otherwise dump it as soon as you can upgrade
Heathen is dead on here, the green one is one of my favorites it is a 10 sec base reload and high fire damage with EMP, there aren't many like it. I always grab one the second I can. However, it won't win the fight for you alone as fire is its only real damage output so don't fill your ship with them. My current loadout has 8 weapon slots and I'm still only carrying one of those but I would grab 1 more if I could. Basically keep the specialized weapons to a minimum and use them where you need them. Like the tactic I mentioned in my OP about spreading fire around.
Avoid the mining lasers UNLESS you can get a large qty of the 5/6 beams, I did that once for fun and it felt good to see like 40 beams coming out of my ship at nearly the same time... There are much better combos though.
The red intelbank 3 beam (not the one with arms) is a good placeholder til you find something better.
My favs: The insectoid/spideraa shield disruptors, they have 3-5 beams, good fire rate, eat enemy shields for breakfast, there is one that does a 3x6 shield dmg each shot in late game. I got 4 of them once... I currently have 4 of the 3x3s. The blue nephrytes that Heathen mentioned are solid mid game but have only have one beam so do deflect sometimes and waste the shot. But when they connect they do great module damage are highly accurate and sometimes also have EMP (there is a 2 barrel version that I have only seen once, like the Holy Grail). Any laser that can produce 6+ module damage with an accuracy of 18+ is a game-changer. This allows you to not just damage but completely remove reactors from the enemy ship. Once that happens you can shift all fire to other ships while they patiently wait for you to come back and kill them later... I also like, but only if I don't have a monster to put in its place, the little 4 sec 1 beam EMP laser the squids use...
A key note to all weapons, pay close attention to where you place them. If all it does for you is heavy shield damage, put it in the back since accuracy is less important. If you want it to destroy modules, it needs to be closer to the front to ensure accuracy. And for those ships to the flanks use the guns that are on that side of your ship! It seems obvious but you'd be surprised how many times I've screwed it up....
IF YOU CHOOSE PROJECTILE WEAPONS OVER LASERS: Not a problem, I've done it to, but with a noticeably lower success rate. It honestly depends on what loot and store stocks the RNG is presenting me with. The R3000s are nothing to joke about. Also the sniper cannon 3s. But, hands down, the GOAT for me is the Plasma Gatling, good speed and accuracy with an 8 shot burst. One of these days I am mounting 6 of those mofos... My farm makes +48 right now, ammo is not an issue.
But! You must monitor ammo closely, and you would be wise to make use of the hold fire button. Your gunners will reload at differing rates and you need to be delivering your shots in mass to ensure they don't get picked off. If you shoot the R3000 and it fires solo. 1-2 rounds don't get there at all and the third deflects. If it fires at the same time as a plasma gat then all 3 scream to the target....