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Also, reducing game speed to Slow might minimize your feeling of losing control. You can always bring up the Options dialog to pause the game and drag it out of view to assess a portion of the battlefield.
The most noticeable change to PitF and GtC is that the game scale is increased 40% so everything will appear larger.
The 3D aspect to TBF enables many differences to classic CC, chief among which is a vast improvement to the line of sight mechanic. No longer does the player have to 'radar sweep' with a fire line to determine what can be seen (green line) vs what cant (red line). Simply pressing the CTRL key turns on the viewshed function which highlights the seen and shades the unseen.
All CC games prior to TBF ran on the old Atomic code base from the late '90s. TBF is built on a much newer engine and incorporates many features and enhancements that are, IMO, a considerable improvement to classic CC.
Anybody else?
- Scale Front End: enlarges the screens before battle by 1.5
- Scale UI: enlarges the UI controls in battle by 2.0
- Use DPI: will use the Windows 10 setting to enlarge or shrink all images by the set amount (this setting affects everything including Windows 10 itself).
As suggest by xe5 the soldier outline helps make it easier to find your men. Also some players turn off trees to better see what is underneath.
Another option you can you do is setup a short cut key to select troops during the deployment phase. Select one or more teams/vehicles by holding the left mouse button and drag the box over what you want to select then press Ctrl and 1. Repeat using Ctrl and 2, etc. Then you can press 1, 2 and up to select those teams/vehicles.
The campaign does add a lot to the game as you need to worry about supply lines, troops getting experience and or tired which affects their performance.
Cross of Iron has a zoom option which uses 2 pixels instead of 1 for the map along with larger men and vehicles. When the game came out nobody used it as things were too close so you couldn't see why your vehicles were being hit on the lower resolution monitors available at the time so they removed it from later releases. Funny years later it is useful again.
Gateway to Caen (GtC) uses slightly larger images for maps, men and vehicles which can make things easier to see on higher resolution monitors.
The Bloody First allows you to zoom in since they switched to 3d images.
I bought TBF in the end and it's a pleasure to play CC game with graphics that makes it easier for the player to read the situation. It's a big difference and i'm glad that i bough it. It's really tempting to buy GtC and PitF but i'm almost sure i would never play them.
I have no idea why they developed such a low detail game when their are plenty of games around that kick it out of the park for detail and or graphics.
* Steel Division 1 and 2
* Combat Mission CMx2
* Men of War Assault Squad 2
* Call to Arms
Even company of heroes 1 & 2.
If only the close combat bloody first team had access to any of these graphical engines. I would have loved this game. But for a game which really only has graphics to offer compared to the other games in the close combat series. Instead we got no graphical upgrades and I would say when they went 3D instead of amazing visuals that should have been we get a downgrade in graphics. Very disappointed :( This game could have been so good. I have been playing close combat since the beginning but stopped after getting CC5 and modding the stuffing out of it. The mods from sulla etc were amazing.
Heck at least make the wheels move, at the moment the vehicles slide around everywhere because nothing on the models moves.