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Ein Übersetzungsproblem melden
Still waiting to hear from the experts out there - these are just my newbie findings so feel free to point out anything I got wrong. Thanks in advance!
His main bane and primary cause of deaths is bleeding (ticks slowly, bypasses armor, disables health regen and gives a strong accuracy penalty) at his low levels, while he is still not fully resistant to it. This is why I strictly recommend to find or craft a non-AoE gun with "molten" perk before attempting to tame Rex. Setting Rex on fire (by shooting either him or his target as fire is spreading to cardinally adjacent entities anyway) will instantly remove all bleeding and fire is a lot safer and tolerable as it ticks down fast, don't affects accuracy and takes Rexio's innate 4 armor in account, shaving 4 points of damage from every fire tick.
My opinion at clearing Pit is completely opposite: you should save as much fiends and kerberi (except, maybe, dangerous shooting ones such as toxiberos) as possible for Rex. If you can make sure that bleeding don't get out of hand then they are just easy chow for Rexio's initial levels (still it is better to wound kerberi beforehand and make sure that all fights are 1x1)
Also it is better to not put Rexio (at least before he is fully leveled) between two distant enemy parties capable of shooting. Rexio targets the most recent thing that hurt him, and gets quite confused in such circumstances, running back and forth in place while eating a ton of shots.
Really? I'm fairly sure that his 5% per turn when he is enraged is his only way of healing. Rage has its own timer and doesn't end when enemies around end.
Indeed its normal, as that "Experience" number is what you, marine, will get for killing the entity you currently examine. Same as 0 "Experience" at stat tab of hacked bots. Rexio's real exp counter is hidden.
Cryomancer remark is completely wrong, as he (at least currently, might be fixed later) completely ignores the Rexio. That is, boss don't even trying to attack our kerber at all, easy 500 exp for Rex. Plus Rexio is also affected by his warlock aura for extra safety (again, for now, might be fixed later). Still, once Rexio starts gnawing him, Cryomancer will come at player's marine so you should be prepared for this.
Wow thanks a lot, so much to process and thanks also for correcting my noob observations.
a. Didn't know that Rexio could shoot at later levels, will definitely try this out
b. Cool, didn't even occur to me to have this tactic!
c. Makes sense - give him easier enemies to help him level up
d. Does this mean e.g. for Cryomancer boss, those other enemies if they shoot him he'll ignore the boss and run after them? I need to play again, I didn't notice him ping-ponging between enemies for the last one who attacked him.
e. Ah ok my mistake, I will correct the text above.
f. Doh! I'm a doofus
g. Nice, I'll test this (while trying to get the shooting Rexio)
I'll be editing the above text and will post an updated version. I won't edit it in order not to confuse people who are reading the thread. Cheers!
b: just remember that ice fiends/cryoberi are more combustive than normal, getting double fire stacks. Keep this in mind, especially if numerical value of your "molten" perk is high.
d: I observed this a couple of times, most notably when sent Rex to clear Infernal Lock on his own. Thought that it deserves a mention.
Also one more thing: do not attempt to interact with him (after taming) while brandishing a melee weapon! Rex will remain friendly, but you will forever lose ability to issue orders to him. Swashbuckler skill (or, more precise, its "instantly switch to prepared melee weapon if you bump into demon" propherty) makes this unavoidable. Don't take it if you want to guide Rex around or be ready for consequences.
Also it will be a good idea to check what exactly Rexio thinks about friendly fire from hacked bots. Will he ignore it or will he get angry and attempt to tear them down?
Sorry I forgot to ask what is AI and II? And how do you get them? I just completed Nightmare for the first time (missed Rexio though) and I didn't see any difficulty levels unlock. Thanks!
I believe Apocalypse is a rank unlock from the in game medals, I don't remember how I got it exactly.
To unlock inferno you have to enter Purgatory (Callisto Mines secret), then find the boss portal and beat it, best done on medium because you lose way more health per map transition on higher difficulties (perma health loss plus reduced xp gain).
The Hellpedia mod should help with getting access to it, but its best to find your personalized path to the final boss before attempting to complete it.
To do so enter Purgatory but then leave and eventually head to The Dark Cathedral. There you will find glowing sigils on the ground in the center that mark your route to the final boss (each sigil corresponds to an exit portal). Other wise you'll have to take a super long path to it.
Unlocks in standard way, by getting a two-three more ranks after unlocking nightmare.
Essencially a standard nightmare, but +1 to N! danger level (higher tier monsters spawn earlier) and all non-boss enemies have +50% to base hp.
I! -Inferno
Basically UV++++: enemies don't respawn, but all non-boss ones have +50% to base hp and random exalted perks. +2 to N! danger level.
Hidden difficulty that unlocks in very special way:
First you need to do a standard run at medium (or higher) difficulty, go through Callisto Mines and get at least 2 demonic attunements, then at Callisto Anomaly you need to bump the rocks in a specific pentagram-like pattern (check HellpediaCE or wiki for exact pattern, I believe that there is no further in-game hints) to open a portal to Purgatory. Pop in to get Catharsis permanent debuff and get back out. Continue run, at Io go to Shadow Halls and fully clear the Dark Cathedral special level. Due to having the Catharsis you will see a symbol code at gray circles in front of main shrine. Write or screenshot it down (it is different on each copy of game), in from top to bottom order.
Then, at the next run (also medium+) you need to visit Purgatory again, but this time you need to go deeper, following the symbol code you obtained earlier. You can explore around as well if you need supplies, but mind the Catharsis - it grows with each visited room and have a quite high upper limit. There will be a portal straight to final boss (and a few added warlocks) whom you need to win in order to unlock the Inferno.
Mind that Purgatory is non-euclidian (up+left =/= left+up) and only goes fractally deeper, to go back and try a different way you need to trace your steps back to the entrance room. Also you may find a guaranteed unique items at certain spots inside Purgatory, check HellpediaCE mod if you don't want to search for them yourself.
Wow thanks again. I didn't find it in the Wiki on first glance, I'll try it out. Going go for the following:
- Trial: Endless - Medium - Level 30 to get Silver medal, 50 is Gold (wiki seems to be wrong or not updated)
- UPDATE: I reached Level 50 for Medium Endless and it unlocked the Apocalypse level. Before I only had Bronze medals for the first three Trials.
- UPDATE 2: FINALLY GOT A LONG-RANGE REXIO! After doing Inferno difficulty 3 times (once no pit, twice only a melee Rexio, 3rd time the charm)
Because the fiends have scent tracking, they will tend to seek you out AND most of them (in Inferno) seem to have poison cloud ability. This means after I open the door, and Rexio comes out, he is immediately damaged and agro'ed by the poison cloud (by fiends walking around in the center) and won't turn.
Due to this I'm thinking the advice to clear the fiends may be more optimal. What's your expert opinion? Thanks.
Sorry can I ask, after I got the Ice Ranged Rexio, I no longer seem to be able to interact with him. Walking into him activates melee with a melee weapon (damaging him), and bumping into him with a weapon doesn't do anything. Did you face this before? Or is it a known bug for ranged companions? Thanks
EDIT: WAIT I found out why. You hit him ONCE with a melee weapon and he refuses to respond to your commands any more (he will still follow you though). Damn I should have been more careful... :(
Its often a good idea to pull loose fiends / kerberi / reavers via scent-tracking before actually engaging the boss. Even if they get buffed while walking past him.
Unless they are also RESIST / IMMUNE or mechanical, Rex usually has no trouble killing an ADAPTIVE one via bleeding. (it doesn't adapts to status effects - only to direct damage) Same for BEHOLDER - yes, their aura works at Rex too.
Wow thanks again. You saved me many replays just in order to get a whiff of what I might have found out on what you typed! And also for correcting my errors to avoid me giving out wrong info (I'll adjust the post again)