Jupiter Hell

Jupiter Hell

Statistiken ansehen:
Troff 21. Juli 2024 um 21:28
Rexio the OP dog! (info for the melee/ranged buddy)
EDIT2: I've compiled the info here WITH SCREENSHOTS into a handy guide at:
https://steamcommunity.com/sharedfiles/filedetails/?id=3307646682
Please visit it and comments / thumbs up when you have the time. Thanks!

EDIT: I have updated the info (and will continue to update) with the ranged-weapon stats for the dog companion.

ORIGINAL POST: I wanted to ask the experts here is Rexio the dog worth it at higher difficulty levels (e.g. Violence & Nightmare)? Or does he die too easily? I was wondering if his strength scales up too with the difficulty level. Overall I must say he's definitely worth running the main path to get him, but I've only tried it at up to HARD level (EDIT: I'm using him on Inferno difficulty now and will update the info below accordingly).

You get Rexio by petting the smaller Kerberos at the Pit). At full strength, on the final Dante's altar level you can set him to hunt, and he will straight up walk up and killed the end-boss Summoner by himself. If you get him at Inferno difficulty with the right traits (e.g. Ice or Toxic), he can shoot with long-range bursts with the two guns mounted on his back.

Some things I found (or for people who are wondering):

GETTING REXIO
- Once you hit Europa L2, head to the console and select RECON. If at EUROPA L5 you don't see it exits to "The Pit" and it says something else (e.g. Refueling Station), then you're not able to attempt to get Rexio for that run. At this point I quit and start again.

- To get him easier at the Pit, first run around the map and clear all the fiends whilst revealing the location of the 4 consoles. The reason why you should clear (most of) the fiends is that you don't want them interfering with you later.

- EDIT: When NOT to clear the pit fiends - At lower levels (Hard and below), some advice is to leave the fiends around the map, such that when you do find Rexio, he then has low-level enemies to chew on so he can level up (faster) without much risk to him. On higher difficulties (e.g. UV, Apoc & Inferno) I have found it's necessary to clear the fiends because they both scent-hunt you (infinite distance) and have poison aura, thus it's too risky to let Rexio walk across one of them, get poisoned and agro'ed, and then you can't recruit him.

- The consoles are hidden in small 1x1 acloves on the map, and there WILL be 1 at each corner area (the 4 diagonals). If you can't find it walk right up to the innermost corners as sometimes they will be hidden from full view unless you're right next to them (even though the map reveals that section).

- Activate each console (the WHO??? option) ONE AT A TIME. Then proceed to the center and kill the Kerberos's there, whilst looking out for Rexio

- Rexio's sprite graphic is smaller than the rest of the Kerberos's. It is difficult to see (especially if he is the only creature on the screen to compare to). Try to get more than one Keberos on the screen at the same time - if they are both the same size then kill them both. EDIT: If Rexio has long-ranged weapons, you will see 2 guns mounted on his back (his sprite is still smaller than the norm).

- He will still attack you (and also ram you via the doubled-arrows attack) with melee (or long-ranged weapons on higher difficulty), but just walk (interact) into him and choose the 'Pet the... dog?' option to make him on your side. When you do this he will stand still, and after a few turns his red outline turns minion blue color.

- He appears as a normal Kerberos, so (I don't think) he would be any of the other Cryoberos, Toxiberos that get released from the doors. Of the 4 batches released via console in the pits, he won't be in the group with 4 Kerberos's.

- You MUST NOT hurt him with guns (walking / interacting into him with a melee weapon will agro him, so switch to guns or drop one of your melee weapons). Once he is hurt, he will not be open to being converted. For this reason watch your fire, especially with spread and splash weapons like the shotgun, launcher etc. Also don't shoot at him if he's directly behind another enemy in case your stray fire hits him. Lastly I have also not tested interacting with him if you have a poison aura, although I suspect it might also hurt him.

- If you are not sure, can't tell the difference and don't want to risk hurting a potential Rexio enemy, AND have the health/kits to risk it, then what you can do is to walk up and interact with the Kerberos (but NOT with a melee weapon). If no interact menu appears then go ahead and kill it.

- If you can't seem to convert Rexio, and walking into him punches or hits him instead of the interact menu, then it's because he got agro'ed and you've lost your chance. Remember any agro on him once he exits his room will lose the recruitment option (including poison auras from fiends, acid pools left on the floor by other enemies etc).

- Upon level entry and map generation, he will always spawn from the same console. Hence take note he could be released from any of the 1st-4th consoles randomly.

- If you get Rexio before finishing all the four consoles, lead him away (e.g. next to the next console to be opened), then PET him. This will cause him to wait there for a few turns. This should give you ample time to run to the center and kill the Kerberos's there. You're doing this because he's a weak (though eager) puppy and might jump to attack and get killed (though he has high health he might get swamped by the consoles that release 3-4 Kerberos).

REXIO STATS & ABILITIES
- (Hard difficulty - starting stats)
- 100 health (boosted to 200 when you first get him)
- Resistance EMP 100%
- Melee: 15 slash damage, +25% accuracy and bleeding 5 status.
- Armor is Protection 4, slash 8, pierce 2, plasma 2
- Power: If he's 'Enraged' he gets +50% melee damage, +40% movement speed and will generate health 5%

- (Hard difficulty - maxed stats)
- 300 health
- Resistances Fire 100%, Cold 100%, 100%, Toxin 100%, Bleed 100%, EMP 100%
- Armor: same at 4 8 2 2
- 35+ slash damage. Accuracy 125%, same Bleeding 5.

- (Inferno difficulty - starting stats, for a Cold trait Rexio)
- Starts with 150 health (boosted to 300),
- Accuracy +10%, Damage 150%
- Modifiers: Ice (Cold long-range weapon), Lethal (150% damage)
- Resistances: Cold 100%, EMP 100%
- Armor: Protection 4, slash 8, pierce 2, plasma 2
- Ranged weapons x 2: 12 Impact damage, 2/2/9, Area 1, Cold status effect 3
- Melee: 15 Slash damage, Accuracy +25%, Bleeding 5

- (Inferno difficulty - Maxed stats, for a Cold trait Rexio)
- 350 health
- Accuracy +10%, Damage 150% (same)
- Modifiers: Ice (Cold long-range weapon), Lethal (150% damage) (same)
- Resistances: Fire 100%, Cold 100%, Toxin 100%, Bleed 100%, EMP 100%
- Armor: Protection 4, slash 8, pierce 2, plasma 2 (same)
- Ranged weapons x2: 12 Impact damage, 2/2/9, Area 1, Cold status effect 3 (same)
- Melee: 35 Slash damage, Accuracy +25%, Bleeding 5

- He regenerates health by himself out of combat (EDIT: NO, he only regenerates once his enraged power is on at +5% health per turn)

- Use target (T) and hover over him for health info, press H for more information

- He levels up quite fast (he was maxed by the time I hit Dante L1) but in his H info screen the 'Experience' trait always displays as 0 (zero) - this is normal.

- If he's near you, standing next to him counts as cover (not sure which type of cover though), so that's handy too having a portable cover companion. The cover is the same for enemies, so a monster standing on the other side of him gets the 'red line' cover bonus too (but usually that monster is getting attacked by him).

- DO NOT MELEE HIM. Walking into him with a melee weapon and hurting him causes him to no longer obey your commands and you'll see the red word "OUCH!" pop up on the screen (he will still follow you and attack enemies as usual), and you'll lose the "Hunt, Stay, Follow, Swap Positions etc" commands.
For this reason I always switch to a ranged weapon just in case, and also be wary in the heat of combat with multiple enemies.
Though not game-breaking it's very inconvenient (e.g. in narrow corridors). If you do lose this ability, walk into him with a non-melee weapon to nudge him, or press W Wait until he moves away etc.

- If you're using his as cover with a melee weapon, again be careful to not hit him. What I do is to switch to a ranged weapon so bumping into him opens the interact menu.

- When you start with him and interact (walk into him), you can only 'Pet' him. When he turns into a blue outline companion he gets the options 'Swap Positions' and 'Pet Rexio'. But as he levels up the other normal minion options of 'Wait Here!', 'Follow me!', and 'Hunt' will unlock.

- The "Pet Rexio" option when you interact with him is CRUCIAL when you first start out with him. This option makes him wait in position for a few turns. This is important later to prevent him running into enemies and also during 'Europa Dig' when you take out the level boss, as you want to pause him in position while running ahead to kill. EDIT: It seems in the Europa Dig site the Cryomancer boss completely ignores Rexio. I've tested this twice and it's still risky because when he is busy engaging the boss, another enemy may come up and engage him too. Also I can't prove this but I'm sure the boss killed Rexio when I ran away too far out of range.

- EDIT: An expert player (plutionium1a) says that Rexio targets the enemy that has last damaged him, thus if Rexio is between 2 enemies who are shooting at him, he may constantly switch between the two if they shoot at him alternately. I haven't seen this myself (because the action is too hectic) but take note anyway.

- You need to protect him, as on harder levels (specifically in Dante) or when he's not at full level he will still die if swarmed or concentrated fire on.

- Once he's leveled up a bit, I found no issue using blast weapons (grenades and launchers) on enemies next to him as he could take it and heal up to full health afterwards. Also, he can absorb (your) friendly fire well too (but remember not melee hits - they both seem to damage him a lot and also you lose the interact menu as mentioned).

- Use him but make sure he doesn't die. One way is to open a door, see a turret and swap positions with Rexio. He will walk into the room and take out the turret with no danger to you. Don't do this if there are a lot of enemies in the room (he might die when not maxed).

- Once he's near full level HE CAN SOLO ENTIRE levels by himself. On Inferno difficulty (after he's leveled to 320 health) I've had him solo every level after Shadow Halls L1 with zero issue. NOTE: If he meets an adaptive enemy THAT CAN'T BLEED he won't be able to kill it, and you'll need to sneak up behind/near Rexio and kill that enemy (shoot, change damage type or wait 10 turns, then shoot again etc) - the worst is Adaptive, Regenerative (10% per turn).

- He can also SOLO BOSS's. These includes the Gateway Boss, Abbatoir Butcher boss, and the last Dante Altar end-boss. Please note I've only tried this on HARD difficulty, so I don't know whether he scales up or can take on the bosses beyond HARD. [EDIT: to be updated when I reach these bosses on INFERNO difficulty which I am currently on]

- For bosses with 'warp doors' (doors that close with a shield when the boss appears), note that Rexio (set on 'Hunt') will walk in without activating the door shields and start to attack. Use this to your advantage. E.g. for The Butcher in the Abbatoir, I got Rexio to walk in (set to Hunt) and then the Butcher started to walk towards me - run south then north to the top of the map, and when the door closes (with the Butcher on the outside) the Butcher can no longer warp you to him (since it depends on sight). He will be stuck outside and Rexio will (slowly) tear him to pieces.

- For the last game end-boss at Dante Altar, simply set Rexio to 'Hunt' and he will run to the right of the map and kill the boss. Just make sure to take cover behind the two (destructible!) pillars near the lift entrance to avoid stray fire. Rexio should be maxed out by now so he will be fine (did this 3 times on HARD and no issues).

- Note that when he follows you, you might get cut off from him. The only place he was cut off from me was the 'Dante Inferno' level (many islands with teleports on them), but at the end he reappears with you when you exit the level.

- When he's strong enough, one tactic is to set him on 'hunt' then follow him from a 2-4 space distance. Shoot and snipe enemies while he takes the brunt of the damage. Again beware of FRIENDLY FIRE, so you might need to reposition yourself to get an angle on exposed enemies (it's fun to sneak around and catch the battle from their rear if you can). Also don't forget that he's a portable walking 'cover' so you can walk behind next to him and get a cover bonus (but remember to shoot enemies on either side of the cover, and not through Rexio to an enemy on the direct other side in case Rexio gets hit).

- On the 2nd time I had him, I got the purple freeze EMP gun, so I set him to 'Hunt' and followed behind him, freezing and disabling all the enemies while he melee'ed them.

- He pairs very well with Medusa's eye (ever-increasing bleed on visible enemies), as by setting him to 'hunt' and letting him walk in front of you, he'll distract the enemies in front of you while they die fast. Note this doesn't work on mechanical enemies (that well).
Zuletzt bearbeitet von Troff; 14. Okt. 2024 um 4:05
< >
Beiträge 115 von 20
Troff 23. Juli 2024 um 4:13 
Sorry just a quick update. I've collected enough screen caps and photos to make a guide, so watch out for it. (currently facing a Steam -118 error so I can't do it now)

Still waiting to hear from the experts out there - these are just my newbie findings so feel free to point out anything I got wrong. Thanks in advance!
Ursprünglich geschrieben von Troff:
I wanted to ask the experts here is Rexio the dog worth it at higher difficulty levels (e.g. Violence & Nightmare)?
UV, N!, A! or even I! - Rexio is totally worth and viable (provided you manage to keep him alive through his first levels). On I! (depending on exalted perks) you can even luck into getting a cyberized Rexio capable of shooting foes on his own!

His main bane and primary cause of deaths is bleeding (ticks slowly, bypasses armor, disables health regen and gives a strong accuracy penalty) at his low levels, while he is still not fully resistant to it. This is why I strictly recommend to find or craft a non-AoE gun with "molten" perk before attempting to tame Rex. Setting Rex on fire (by shooting either him or his target as fire is spreading to cardinally adjacent entities anyway) will instantly remove all bleeding and fire is a lot safer and tolerable as it ticks down fast, don't affects accuracy and takes Rexio's innate 4 armor in account, shaving 4 points of damage from every fire tick.

My opinion at clearing Pit is completely opposite: you should save as much fiends and kerberi (except, maybe, dangerous shooting ones such as toxiberos) as possible for Rex. If you can make sure that bleeding don't get out of hand then they are just easy chow for Rexio's initial levels (still it is better to wound kerberi beforehand and make sure that all fights are 1x1)

Also it is better to not put Rexio (at least before he is fully leveled) between two distant enemy parties capable of shooting. Rexio targets the most recent thing that hurt him, and gets quite confused in such circumstances, running back and forth in place while eating a ton of shots.

Ursprünglich geschrieben von Troff:
- He regenerates health by himself out of combat.
Really? I'm fairly sure that his 5% per turn when he is enraged is his only way of healing. Rage has its own timer and doesn't end when enemies around end.

Ursprünglich geschrieben von Troff:
- He levels up quite fast (he was maxed by the time I hit Dante L1) but in his H info screen the 'Experience' trait always displays as 0 (zero) - this is normal.
Indeed its normal, as that "Experience" number is what you, marine, will get for killing the entity you currently examine. Same as 0 "Experience" at stat tab of hacked bots. Rexio's real exp counter is hidden.

Ursprünglich geschrieben von Troff:
- The "Pet Rexio" option when you interact with him is CRUCIAL when you first start out with him. This option makes him wait in position for a few turns. This is important later to prevent him running into enemies and also during 'Europa Dig' when you take out the level boss, as you want to pause him in position while running ahead to kill.
Cryomancer remark is completely wrong, as he (at least currently, might be fixed later) completely ignores the Rexio. That is, boss don't even trying to attack our kerber at all, easy 500 exp for Rex. Plus Rexio is also affected by his warlock aura for extra safety (again, for now, might be fixed later). Still, once Rexio starts gnawing him, Cryomancer will come at player's marine so you should be prepared for this.
Zuletzt bearbeitet von plutonium1a; 23. Juli 2024 um 18:24
Troff 23. Juli 2024 um 19:45 
Ursprünglich geschrieben von plutonium1a:
Ursprünglich geschrieben von Troff:
I wanted to ask the experts here is Rexio the dog worth it at higher difficulty levels (e.g. Violence & Nightmare)?
a. UV, N!, A! or even I! - Rexio is totally worth and viable... a cyberized Rexio capable of shooting foes on his own!
b. I strictly recommend to find or craft a non-AoE gun with "molten" perk
c. My opinion at clearing Pit is completely opposite:
d. Rexio targets the most recent thing that hurt him
e. when he is enraged is his only way of healing.
f. that "Experience" number is what you, marine, will get for killing
g. Cryomancer remark is completely wrong, as he (at least currently, might be fixed later) completely ignores the Rexio. Still, once Rexio starts gnawing him, Cryomancer will come at player's marine so you should be prepared for this.

Wow thanks a lot, so much to process and thanks also for correcting my noob observations.

a. Didn't know that Rexio could shoot at later levels, will definitely try this out
b. Cool, didn't even occur to me to have this tactic!
c. Makes sense - give him easier enemies to help him level up
d. Does this mean e.g. for Cryomancer boss, those other enemies if they shoot him he'll ignore the boss and run after them? I need to play again, I didn't notice him ping-ponging between enemies for the last one who attacked him.
e. Ah ok my mistake, I will correct the text above.
f. Doh! I'm a doofus
g. Nice, I'll test this (while trying to get the shooting Rexio)

I'll be editing the above text and will post an updated version. I won't edit it in order not to confuse people who are reading the thread. Cheers!
Zuletzt bearbeitet von Troff; 23. Juli 2024 um 19:45
a: only on I!, and strictly if RNG blesses Rexio with an exalted perk that enables ranged attacks, such as ICE or TOXIC. Thats why I said: "luck into". Normally Rexio is a pure melee beast.

b: just remember that ice fiends/cryoberi are more combustive than normal, getting double fire stacks. Keep this in mind, especially if numerical value of your "molten" perk is high.

d: I observed this a couple of times, most notably when sent Rex to clear Infernal Lock on his own. Thought that it deserves a mention.

Also one more thing: do not attempt to interact with him (after taming) while brandishing a melee weapon! Rex will remain friendly, but you will forever lose ability to issue orders to him. Swashbuckler skill (or, more precise, its "instantly switch to prepared melee weapon if you bump into demon" propherty) makes this unavoidable. Don't take it if you want to guide Rex around or be ready for consequences.

Also it will be a good idea to check what exactly Rexio thinks about friendly fire from hacked bots. Will he ignore it or will he get angry and attempt to tear them down?
Zuletzt bearbeitet von plutonium1a; 24. Juli 2024 um 0:18
Troff 24. Juli 2024 um 8:45 
Ursprünglich geschrieben von plutonium1a:
Ursprünglich geschrieben von Troff:
I wanted to ask the experts here is Rexio the dog worth it at higher difficulty levels (e.g. Violence & Nightmare)?
UV, N!, A! or even I! - Rexio is totally worth and viable.

Sorry I forgot to ask what is AI and II? And how do you get them? I just completed Nightmare for the first time (missed Rexio though) and I didn't see any difficulty levels unlock. Thanks!
Ursprünglich geschrieben von Troff:
Ursprünglich geschrieben von plutonium1a:
UV, N!, A! or even I! - Rexio is totally worth and viable.

Sorry I forgot to ask what is AI and II? And how do you get them? I just completed Nightmare for the first time (missed Rexio though) and I didn't see any difficulty levels unlock. Thanks!
Apocalypse and Inferno.
I believe Apocalypse is a rank unlock from the in game medals, I don't remember how I got it exactly.
To unlock inferno you have to enter Purgatory (Callisto Mines secret), then find the boss portal and beat it, best done on medium because you lose way more health per map transition on higher difficulties (perma health loss plus reduced xp gain).

The Hellpedia mod should help with getting access to it, but its best to find your personalized path to the final boss before attempting to complete it.

To do so enter Purgatory but then leave and eventually head to The Dark Cathedral. There you will find glowing sigils on the ground in the center that mark your route to the final boss (each sigil corresponds to an exit portal). Other wise you'll have to take a super long path to it.
Ursprünglich geschrieben von Troff:
Ursprünglich geschrieben von plutonium1a:
UV, N!, A! or even I! - Rexio is totally worth and viable.

Sorry I forgot to ask what is AI and II? And how do you get them? I just completed Nightmare for the first time (missed Rexio though) and I didn't see any difficulty levels unlock. Thanks!
A! - Apocalypse
Unlocks in standard way, by getting a two-three more ranks after unlocking nightmare.
Essencially a standard nightmare, but +1 to N! danger level (higher tier monsters spawn earlier) and all non-boss enemies have +50% to base hp.

I! -Inferno
Basically UV++++: enemies don't respawn, but all non-boss ones have +50% to base hp and random exalted perks. +2 to N! danger level.

Hidden difficulty that unlocks in very special way:
First you need to do a standard run at medium (or higher) difficulty, go through Callisto Mines and get at least 2 demonic attunements, then at Callisto Anomaly you need to bump the rocks in a specific pentagram-like pattern (check HellpediaCE or wiki for exact pattern, I believe that there is no further in-game hints) to open a portal to Purgatory. Pop in to get Catharsis permanent debuff and get back out. Continue run, at Io go to Shadow Halls and fully clear the Dark Cathedral special level. Due to having the Catharsis you will see a symbol code at gray circles in front of main shrine. Write or screenshot it down (it is different on each copy of game), in from top to bottom order.

Then, at the next run (also medium+) you need to visit Purgatory again, but this time you need to go deeper, following the symbol code you obtained earlier. You can explore around as well if you need supplies, but mind the Catharsis - it grows with each visited room and have a quite high upper limit. There will be a portal straight to final boss (and a few added warlocks) whom you need to win in order to unlock the Inferno.

Mind that Purgatory is non-euclidian (up+left =/= left+up) and only goes fractally deeper, to go back and try a different way you need to trace your steps back to the entrance room. Also you may find a guaranteed unique items at certain spots inside Purgatory, check HellpediaCE mod if you don't want to search for them yourself.
Zuletzt bearbeitet von plutonium1a; 24. Juli 2024 um 10:22
Troff 24. Juli 2024 um 10:55 
Ursprünglich geschrieben von plutonium1a:

A! - Apocalypse
Unlocks in standard way, by getting a two-three more ranks after unlocking nightmare.

I! -Inferno
Basically UV++++: enemies don't respawn, but all non-boss ones have +50% to base hp and random exalted perks. +2 to N! danger level.

Hidden difficulty that unlocks in very special way...

Wow thanks again. I didn't find it in the Wiki on first glance, I'll try it out. Going go for the following:
- Trial: Endless - Medium - Level 30 to get Silver medal, 50 is Gold (wiki seems to be wrong or not updated)
- UPDATE: I reached Level 50 for Medium Endless and it unlocked the Apocalypse level. Before I only had Bronze medals for the first three Trials.
- UPDATE 2: FINALLY GOT A LONG-RANGE REXIO! After doing Inferno difficulty 3 times (once no pit, twice only a melee Rexio, 3rd time the charm)
Zuletzt bearbeitet von Troff; 28. Juli 2024 um 20:11
Troff 28. Juli 2024 um 19:54 
Ursprünglich geschrieben von plutonium1a:
Ursprünglich geschrieben von Troff:
UV, N!, A! or even I! - Rexio is totally worth and viable (provided you manage to keep him alive through his first levels). On I! (depending on exalted perks) you can even luck into getting a cyberized Rexio capable of shooting foes on his own!

Hey just an update. THANK YOU for your assistance - I FINALLY GOT THE LONG RANGE REXIO (Ice Attack), and I'll be updating my OP with what I find.

Does he tend to shoot or close in for melee?

Damn Inferno difficulty is freaking hard. I don't know whether I'll make it to the boss (did it once via Purgatory on Medium difficulty), but with the puppy at my side it sure will be easier.
Zuletzt bearbeitet von Troff; 28. Juli 2024 um 20:20
Ursprünglich geschrieben von Troff:
Ursprünglich geschrieben von plutonium1a:

Hey just an update. THANK YOU for your assistance - I FINALLY GOT THE LONG RANGE REXIO (Ice Attack), and I'll be updating my OP with what I find.

Does he tend to shoot or close in for melee?

Damn Inferno difficulty is freaking hard. I don't know whether I'll make it to the boss (did it once via Purgatory on Medium difficulty), but with the puppy at my side it sure will be easier.
Probably same behavior as for other "ranged" kerberi: close to melee while sometimes shooting. And totally forgetting about gun while enraged.
Troff 28. Juli 2024 um 22:16 
I've found something important regarding your tip about leaving the fiends for Rexio to level up later.

Because the fiends have scent tracking, they will tend to seek you out AND most of them (in Inferno) seem to have poison cloud ability. This means after I open the door, and Rexio comes out, he is immediately damaged and agro'ed by the poison cloud (by fiends walking around in the center) and won't turn.
Due to this I'm thinking the advice to clear the fiends may be more optimal. What's your expert opinion? Thanks.
Ursprünglich geschrieben von Troff:
I've found something important regarding your tip about leaving the fiends for Rexio to level up later.

Because the fiends have scent tracking, they will tend to seek you out AND most of them (in Inferno) seem to have poison cloud ability. This means after I open the door, and Rexio comes out, he is immediately damaged and agro'ed by the poison cloud (by fiends walking around in the center) and won't turn.
Due to this I'm thinking the advice to clear the fiends may be more optimal. What's your expert opinion? Thanks.
That advice was mostly for difficulties without extra chaos caused by full exaltation. Here, at I!, you should make decisions based on actual situation. If SCORCHING / MEPHITIC / CORROSIVE exalts are too troublesome to navigate around - dispose of them.
Zuletzt bearbeitet von plutonium1a; 28. Juli 2024 um 23:00
Troff 28. Juli 2024 um 23:48 
Ursprünglich geschrieben von plutonium1a:
That advice was mostly for difficulties without extra chaos caused by full exaltation. Here, at I!, you should make decisions based on actual situation. If SCORCHING / MEPHITIC / CORROSIVE exalts are too troublesome to navigate around - dispose of them.

Sorry can I ask, after I got the Ice Ranged Rexio, I no longer seem to be able to interact with him. Walking into him activates melee with a melee weapon (damaging him), and bumping into him with a weapon doesn't do anything. Did you face this before? Or is it a known bug for ranged companions? Thanks

EDIT: WAIT I found out why. You hit him ONCE with a melee weapon and he refuses to respond to your commands any more (he will still follow you though). Damn I should have been more careful... :(
Zuletzt bearbeitet von Troff; 29. Juli 2024 um 0:04
Ursprünglich geschrieben von Troff:
- EDIT: When NOT to clear the pit fiends - At lower levels (Hard and below), some advice is to leave the fiends around the map, such that when you do find Rexio, he then has low-level enemies to chew on so he can level up (faster) without much risk to him. On higher difficulties (e.g. UV, Apoc & Inferno) I have found it's necessary to clear the fiends because they both scent-hunt you (infinite distance) and have poison aura, thus it's too risky to let Rexio walk across one of them, get poisoned and agro'ed, and then you can't recruit him.
They will scent-track you on any difficulty. But massive presence of auras is strictly Inferno thing - Pit doesn't generate exalted groups by itself (although N! or A! might sometimes generate an aura-bearer too from rising-as-exalted corpses). But UV difficulty certainly have none of this.

Ursprünglich geschrieben von Troff:
EDIT: It seems in the Europa Dig site the Cryomancer boss completely ignores Rexio. I've tested this twice and it's still risky because when he is busy engaging the boss, another enemy may come up and engage him too. Also I can't prove this but I'm sure the boss killed Rexio when I ran away too far out of range.
Its often a good idea to pull loose fiends / kerberi / reavers via scent-tracking before actually engaging the boss. Even if they get buffed while walking past him.

Ursprünglich geschrieben von Troff:
NOTE: If he meets an adaptive enemy he won't be able to kill it, and you'll need to sneak up behind/near Rexio and kill that enemy (shoot, change damage type or wait 10 turns, then shoot again etc).
Unless they are also RESIST / IMMUNE or mechanical, Rex usually has no trouble killing an ADAPTIVE one via bleeding. (it doesn't adapts to status effects - only to direct damage) Same for BEHOLDER - yes, their aura works at Rex too.
Troff 29. Juli 2024 um 16:18 
Ursprünglich geschrieben von plutonium1a:
They will scent-track you on any difficulty. But massive presence of auras is strictly Inferno thing - Pit doesn't generate exalted groups by itself (although N! or A! might sometimes generate an aura-bearer too from rising-as-exalted corpses). But UV difficulty certainly have none of this.

Its often a good idea to pull loose fiends / kerberi / reavers via scent-tracking before actually engaging the boss. Even if they get buffed while walking past him.

Unless they are also RESIST / IMMUNE or mechanical, Rex usually has no trouble killing an ADAPTIVE one via bleeding. (it doesn't adapts to status effects - only to direct damage) Same for BEHOLDER - yes, their aura works at Rex too.

Wow thanks again. You saved me many replays just in order to get a whiff of what I might have found out on what you typed! And also for correcting my errors to avoid me giving out wrong info (I'll adjust the post again)
Zuletzt bearbeitet von Troff; 29. Juli 2024 um 16:18
< >
Beiträge 115 von 20
Pro Seite: 1530 50