Jupiter Hell

Jupiter Hell

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Eraser Aug 22, 2022 @ 5:55pm
Burning is unbalanced on new patch (1.5)?
Exalted enemies with "FIRE" or "HELLFIRE" trait can cause 20+ stacks of Burning on the player before you can react.

Burning is not cured by medikits, so it's an unavoidable death unless you have smoke grenades / stimpacks?
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Showing 1-15 of 41 comments
Psojed Aug 23, 2022 @ 12:06am 
Hi,
so Burning is in fact cured by medkits. The red ones, both small and large. It is not cured by the combat packs, the blue ones.

Also, if you use a medkit, then you get hit by the hellfire enemy again, it might look like it didn't remove anything, but it did.

If you don't like being set on fire, you can play some Fireangel Technician, he's immune to fire. But normally it won't cause 20+ stacks either - you need to have negative fire resistance (were you using a cold themed relic perhaps?), or you would have to get hit by multiple hellfire enemies at once.
Jim Lahey Aug 23, 2022 @ 8:52am 
My advice, hold onto enviro packs and if you know that there are going to be fire spammers around pop one before you enter the fight. They last quite a while and can very easily save your run and your life.
sylph Aug 23, 2022 @ 11:34am 
Originally posted by Jim Lahey:
My advice, hold onto enviro packs and if you know that there are going to be fire spammers around pop one before you enter the fight. They last quite a while and can very easily save your run and your life.
IMO, they're nowhere near common enough to be used in that way.
You typically get 1-2 per game. And you usually get ~1 area where it's a 'must', so 'saving' them for burning is something I find both rarely viable, and usually a waste of inventory.

I'd kinda like it if they could be used more than once (like 3 uses per or something)

Stimpack, OTOH, give fire immunity, and can be bought quite often. It's not rare to get a stack of 3.

Re: Burning; The Fireangel trait certainly felt strong when I tried this patch out! Those shotgun fire-fields! :D
Last edited by sylph; Oct 13, 2022 @ 12:00pm
Jim Lahey Aug 23, 2022 @ 3:35pm 
Originally posted by sylph:
Originally posted by Jim Lahey:
My advice, hold onto enviro packs and if you know that there are going to be fire spammers around pop one before you enter the fight. They last quite a while and can very easily save your run and your life.
IMO, they're nowhere near common enough to be used in that way.
You typically get 1-2 per game. And you usually get ~1 area where it's a 'must', so 'saving' them for burning is something I find both rarely viable, and usually a waste of inventory.

I'd kinda like it if they could be used more than once (like 3 uses per or something)

Re: Burning; The Fireangel trait certainly felt strong when I tried this patch out! Those shotgun fire-fields! :D
That's why I said "Know that there will be fire spammers" as in, you identified the target. Rule of thumb, if there's one of them around there's more of them. Case in point Archmedusas with their fire laser.

I didn't say "save them for burning" in the least bit. I said "If you know there are going to be fire spammers around". And I was careful to phrase it that way.
Eraser Aug 24, 2022 @ 6:00pm 
Originally posted by Psojed:
so Burning is in fact cured by medkits. The red ones, both small and large. It is not cured by the combat packs, the blue ones.

I tested this in game yesterday. The small medkits only cure a small amount of Burning (2-5 stacks). Also if your Burning level is very high, the floor is set on fire as you walk and I think this interferes with healing.

Originally posted by Psojed:
, or you would have to get hit by multiple hellfire enemies at once.

Yes, I meant multiple enemies. Open a door, meet 3 exalted enemies and on the next turn you have 30 stacks of Burning.

Looks like using a mod slot to get "Fire-Resistant" on armor is a priority now.
Jim Lahey Aug 24, 2022 @ 6:32pm 
Originally posted by Eraser:
Originally posted by Psojed:
so Burning is in fact cured by medkits. The red ones, both small and large. It is not cured by the combat packs, the blue ones.

I tested this in game yesterday. The small medkits only cure a small amount of Burning (2-5 stacks). Also if your Burning level is very high, the floor is set on fire as you walk and I think this interferes with healing.

Originally posted by Psojed:
, or you would have to get hit by multiple hellfire enemies at once.

Yes, I meant multiple enemies. Open a door, meet 3 exalted enemies and on the next turn you have 30 stacks of Burning.

Looks like using a mod slot to get "Fire-Resistant" on armor is a priority now.
Those situations are why I advocate keeping those enviro kits handy. Depending on the situation and if you know there will be some, it covers you from pretty much every nasty effect for a good while.

While not too common. They are very very worth while investing an inventory slot into. As they "will" save your life if you are under heavy fire.
Sleekie Aug 25, 2022 @ 10:05am 
Smoke grenades extinguish fire. As do Tech farts. Also, and this only helps if you're not at like 20 stacks, armour absorbs fire damage, so there's no need to blow resources on a 6-stack if you're wearing a hefty suit.

Edit: Not any more lol. Smoke doesn't extinguish fire.
Last edited by Sleekie; Aug 29, 2022 @ 9:43am
Fenix-Venix Aug 25, 2022 @ 2:29pm 
Butning can easily stack to 60 for enemies now, just from them standing on fire, on the second turn.
Seems really OP and-or brocken.
Last edited by Fenix-Venix; Aug 25, 2022 @ 2:31pm
sylph Aug 25, 2022 @ 3:48pm 
Originally posted by Fenix-Venix:
Burning... [snip] ... Seems really OP and-or broken.
I dunno, I think it's about time that burning rivalled bleed. I quite like where it seems currently, although I haven't had tons of experience.
What I *can* say is that a fireangel firing a shotgun is a sight to behold now! Fields of flame!
Last edited by sylph; Aug 25, 2022 @ 3:50pm
Fenix-Venix Aug 26, 2022 @ 5:13am 
Originally posted by sylph:
Originally posted by Fenix-Venix:
Burning... [snip] ... Seems really OP and-or broken.
I dunno, I think it's about time that burning rivalled bleed. I quite like where it seems currently, although I haven't had tons of experience.
What I *can* say is that a fireangel firing a shotgun is a sight to behold now! Fields of flame!

Sounds fun. )
gasivahtar Aug 26, 2022 @ 11:22am 
Imagine doing Angel of Carnage as Fireangel. It was a burninating extravaganza.
Fenix-Venix Aug 28, 2022 @ 12:02pm 
Well, dunno what to say.
Took Fireangel, but used it as defence perk - used some bad auto-shotgun, maybe that's the case, but fire is too slow for eliminating bad things. Maybe with that burst shotgun Jackhammer? Was lucky to get railgun at Asterius and onix mod there, which let me roll through CRI Lab with my face on kb, lol. Otherwise not much Fireangel, use shotgun for cleanup of small things.
Fenix-Venix Aug 28, 2022 @ 12:03pm 
I want same, but with bleed.
sylph Aug 29, 2022 @ 11:15am 
Originally posted by Fenix-Venix:
Well, dunno what to say.
Took Fireangel, but used it as defence perk - used some bad auto-shotgun, maybe that's the case, but fire is too slow for eliminating bad things. Maybe with that burst shotgun Jackhammer? Was lucky to get railgun at Asterius and onix mod there, which let me roll through CRI Lab with my face on kb, lol. Otherwise not much Fireangel, use shotgun for cleanup of small things.

For defense, I find a technician is better investing in entrenchment.

It's weird, in that while entrenchment *sounds* like a spin-up weapon trait, its merits are more heavily sat in the 'defensive' and 'ammo conservation' areas for me. It tends to peak with weapons that fire 3 shots (plasma rifle, 762 assault rifle, jackhammer, pierce rifle) due to the round-down 50% ammo discount making them use 1 bullet per salvo (hilarious when combined with the 'efficient' bulk mod perk: 36 bullets fired, 6 bullets used from inventory!). It also works well with characters that want to be aiming... Rail rifle is a double-whammy from its scope AND use of 4 cells per shot (discounted to 2, then down to 1 with efficient). BFT is also pretty amazing when it only uses 20 cells per shot!

Fireangel is best with weapons that get tons of hits - SMGs early, and chainguns . hyperblasters later on. The new 'burning floor' mechanic also makes it a great shotgun trait.
Last edited by sylph; Aug 31, 2022 @ 5:04am
Stargoat Sep 2, 2022 @ 6:44am 
Originally posted by gasivahtar:
Imagine doing Angel of Carnage as Fireangel. It was a burninating extravaganza.

https://www.youtube.com/watch?v=90X5NJleYJQ

TROGDOOOOOOR

...

But yeah, I just experienced first hand how bad *being on fire* is. Might carry more smoke grenades...

Ultimately I think it's a good thing for the game, frustrating as it is, because it forces the player to think a bit more critically about their loadout rather than focusing on raw power (fun as that is).
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