Jupiter Hell

Jupiter Hell

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What exactly do the distance numbers mean?
The tutorial does not mention it and neither does the Spartan Help menu. Are they indicators for how far away a target has to be before accuracy starts to dip?
Last edited by Phoenix7786; Aug 3, 2019 @ 1:38am
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Showing 1-8 of 8 comments
Dervix Aug 3, 2019 @ 2:34am 
Yes, pretty much.

Simple examples:
SMG 2/7 - First number is the optimal distance (100%), Second number is 0%.
SMG has a built in -10% accuracy, so you should have 90% hit at range 1-2, and about 18% hit at range 6.

9mm auto 1/3/9 - 1st number is below optimal distance (50%), 2nd number is 100%, 3rd number is 0%.
You'll get 50% hit at range 1, 100% hit on range 2-3, and about 50% hit at range 6.
Phoenix7786 Aug 3, 2019 @ 2:36am 
Yikes maybe that could be something they spend more time describing. Thanks for your help, Dervix. How did you figure that out, out of curiosity?
Dervix Aug 3, 2019 @ 2:58am 
I beta-tested before EA, this has come up on the forums earlier and the devs explained it.
The author of this thread has indicated that this post answers the original topic.
evilevitch  [developer] Aug 3, 2019 @ 3:03am 
Hey,
I know it's kinda odd communicated right now, there's a topic where I explained it :)
https://steamcommunity.com/app/811320/discussions/0/1642044369660677481/
Phoenix7786 Aug 3, 2019 @ 11:28am 
Oh man I am sorry I missed that. That could be something the tutorial could cover for us please :D
Epyon  [developer] Aug 3, 2019 @ 11:52am 
We need to keep the tutorial short, so there are several things that the tutorial misses, otherwise people would loose interest and just skip ♥♥♥♥ to get to the action. Things that are not present e.g. is also waiting and the hunker mechanic. We will probably add some stuff to the tutorial, but I don't think ranges are a good thing to add :/
Phoenix7786 Aug 3, 2019 @ 12:15pm 
Originally posted by epyon:
We need to keep the tutorial short, so there are several things that the tutorial misses, otherwise people would loose interest and just skip ♥♥♥♥ to get to the action. Things that are not present e.g. is also waiting and the hunker mechanic. We will probably add some stuff to the tutorial, but I don't think ranges are a good thing to add :/

Fair enough :) Would you consider adding an entry to distance in the Help menu then?
Epyon  [developer] Aug 3, 2019 @ 12:27pm 
Definitely, I was almost sure it was already there, but seems I'm wrong!
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Date Posted: Aug 3, 2019 @ 1:38am
Posts: 8