Jupiter Hell

Jupiter Hell

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Nahz Aug 2, 2019 @ 4:17pm
SMG vs. 9mm Auto Rifle
What's your fav early game and what do you think of the ADV weapons?
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Showing 1-6 of 6 comments
K.I.L.E.R Aug 2, 2019 @ 5:32pm 
Auto rifle! It feels stronger. There is a perk that increases bullets fired for pistols and SMGs.
Casey Aug 2, 2019 @ 6:09pm 
With 9mm, I prefer the Rifle. But yeah the rigs that are like 7.76 or .44 out of an SMG... those things tear enemies apart. I'm currently using one instead of a shotgun as my entry-->roomclear type weapon.
Nahz Aug 2, 2019 @ 7:15pm 
Sounds about right, I was trying to see if SMG has a close range advantage to AR; still not certain.

Lets talk about that Auto Shotty tho bois, holy hell.. :")
Originally posted by Nahz:
Sounds about right, I was trying to see if SMG has a close range advantage to AR; still not certain.

SMG have a close advantage to ar - more dmg, no point blank penalty (witch AR have)
Though, If you don't have SonOfBeach or Accuracy, the revolver or shotgun might be better. Smg may force enemy to shoot back, even if only one bullet hit em. while revolver and shotgun can crit and oneshot.
HuntingRifle might be better than ar in some cases
Sometimes I'm picking SoB with Hunting rifle - just to make it oneshot shielded zombies(19->20dmg)
If you would find ADV 7.62 AR with 4shots and +dmg It's already better than chaingun, especially when modded by Technician. ADV weapons are good as long as it's not useless single +25-50% ClipSize(only slightly benefit smg)
Dervix Sep 1, 2019 @ 9:38am 
It depends on what weapons I'm carrying really.
In Callisto I try to run with SoaB1 Hunter rifle + random shotgun + SMG or chaingun. The 9mm auto will take the place of the hunter rifle if I don't have one.
Past Callisto I run almost exclusively on P-mod or Adv 7.62 rifle, only needing a shotgun for backup.
WC? Sep 6, 2019 @ 9:16pm 
The riot smg is ABSURD if you are a tech with skilled and can double mod it. The one that fires 11 bullets. I once had a run with that thing double modded and like 500 9m ammo from the start that just kept building. Was wild till a rocket turret out of reach ended it. Shoulda had a longer backup with reach to poke it but I got excited forgot techies don't get hellrunner. :steamfacepalm:
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Showing 1-6 of 6 comments
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Date Posted: Aug 2, 2019 @ 4:17pm
Posts: 6