Swords 'n Magic and Stuff

Swords 'n Magic and Stuff

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Nnilsamoth Aug 2, 2021 @ 8:34pm
Combat improvement
Having a second or two cool down on attacks makes it feel clunky having some combo or at least weapon skill ability would be nice.
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Showing 1-11 of 11 comments
MrReddiculous Aug 3, 2021 @ 4:29am 
that's exactly what the the combat/magic overhaul will be all about ^_^
Nnilsamoth Aug 3, 2021 @ 8:47am 
Oh haven't heard of that yet nice. I sorta figured it'd happen eventually just wanted to be sure.
MrReddiculous Aug 3, 2021 @ 9:37am 
The plan is for magic to range from combat to a lot of utility spells. For combat abilities, you'll have active abilities that you unlock from leveling your skill, and certain secret abilities you can get from trainers.
Nnilsamoth Aug 3, 2021 @ 9:49pm 
You know if there will be any combos with the basic attacks?
MrReddiculous Aug 4, 2021 @ 10:16am 
No clue, Janna might know something, but I'm not sure.
天诛 Aug 4, 2021 @ 12:09pm 
Originally posted by Nnilsamoth:
You know if there will be any combos with the basic attacks?
It would be a bit broken if anyone can dish out combos... How would you even do a perfect parry since it doesn't stun the enemy? Adding abilities yes that would be cool but I cannot imagine what NPC's would do to the players with combos, abilities and all other stuff... I mean I would like to try it :P i wish there was a TEST server for BETA features....
Janna  [developer] Aug 4, 2021 @ 6:25pm 
Originally posted by Nnilsamoth:
You know if there will be any combos with the basic attacks?

Not currently planned. Skills will be learned.
MrReddiculous Aug 4, 2021 @ 11:39pm 
Originally posted by 天诛:
Originally posted by Nnilsamoth:
You know if there will be any combos with the basic attacks?
It would be a bit broken if anyone can dish out combos... How would you even do a perfect parry since it doesn't stun the enemy? Adding abilities yes that would be cool but I cannot imagine what NPC's would do to the players with combos, abilities and all other stuff... I mean I would like to try it :P i wish there was a TEST server for BETA features....
There is no such server since everyone hosts their own, but there are people who test the game as a dedicated tester. All communication about that goes through discord though.
Kindred  [developer] Aug 5, 2021 @ 9:45pm 
We've been toying with the idea of a new Snapshot build branch which you could opt into through the game's properties panel in Steam.

This branch would be updated a couple weeks before big updates and give brave players a chance to check out the new features and give feedback before they launch.

This is a bit scary for us though because players already have tough time remembering that the game is in Early Access. I'd be afraid we'd get a slew of people testing the beta branch and leaving their feedback in the form of negative reviews.

As for weapon skill/combos: We've been thinking about adding chain combos to basic weapon attacks mostly just for some juicy visual feedback, but potentially to add a bit of bonus damage for landing consecutive hits on an enemy.

I know the combat feels a bit clunky and stale right now, but that's because we're trying our best not to overdesign it because of future plans for weapon abilities.

These abilities (along with passive effects) will be unlocked through skill trees at certain weapon levels and can then be equipped to the E and Q keys (LB and RB on a gamepad) and can be triggered with a cooldown, or perhaps draining an energy bar. We think these skills will bring a whole lot to the combat, especially with the magic update which could add a whole lot more versatility to your skillset.
天诛 Aug 6, 2021 @ 2:38am 
Originally posted by Kindred:
We've been toying with the idea of a new Snapshot build branch which you could opt into through the game's properties panel in Steam.

This branch would be updated a couple weeks before big updates and give brave players a chance to check out the new features and give feedback before they launch.

This is a bit scary for us though because players already have tough time remembering that the game is in Early Access. I'd be afraid we'd get a slew of people testing the beta branch and leaving their feedback in the form of negative reviews.

As for weapon skill/combos: We've been thinking about adding chain combos to basic weapon attacks mostly just for some juicy visual feedback, but potentially to add a bit of bonus damage for landing consecutive hits on an enemy.

I know the combat feels a bit clunky and stale right now, but that's because we're trying our best not to overdesign it because of future plans for weapon abilities.

These abilities (along with passive effects) will be unlocked through skill trees at certain weapon levels and can then be equipped to the E and Q keys (LB and RB on a gamepad) and can be triggered with a cooldown, or perhaps draining an energy bar. We think these skills will bring a whole lot to the combat, especially with the magic update which could add a whole lot more versatility to your skillset.

Isn't Early Access kinda "Beta/Alpha test already xD" sure we get the STABLE updates but I bet you can select few member that can play test the "unstable" version of the game under NDA.

One thing I like about Sword's Magic and Stuff combat is even in its simple form, its enjoyable. If player will just stand around and do nothing they will die. Moving around, jumping, dodging and blocking all have their purpose here. It feels great when I know exactly that the enemy is about to attack ( for example goblins like to jump into the air and do two attacks ) because the player knows it he can then dodge the first attack and jump over or move away from the second attack. Then there is a brief pause which allows players to hit the enemy. BUT it is possible with fast hitting weapons or dual wielding to dodge INTO the enemy and hit them from behind twice. Heck you can even double jump to avoid the attack and come crashing down with a smack of a zweihander.

I do not want for the game to loose that feeling of combat. Timing, positioning, knowledge of enemy attack patterns and finally counters. If you can expand on those aspects and add more challenging A.I movesets then I think combat will be amazing. Also please add more enemies in Farmlands ( bandit ambushes, ranged enemies as there arent many that I know of or even healers so players will have to adjust their strategy ).

I wish you all the best and I hope you can pull it off.
MrReddiculous Aug 7, 2021 @ 4:22pm 
Originally posted by 天诛:

Isn't Early Access kinda "Beta/Alpha test already xD" sure we get the STABLE updates but I bet you can select few member that can play test the "unstable" version of the game under NDA.

This is already a thing actually, and has been so for a while.

In case of the other stuff you mentioned about more enemies and random encounters. That is already planned. I'm just not sure if that's in the farmlands, as the farmlands is considered the warm up zone after the east start on azura. The next big area (bone reach) should be giving you more of a challenge with combat as far as I've understood things
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Date Posted: Aug 2, 2021 @ 8:34pm
Posts: 11