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If they want to make shields viable options they need to do 1 of the 4 :
1. Parrying staggers / stuns enemy for 1-2 seconds allowing the player to punish the enemy for lets say 40% extra damage.
2. Shields have their stamina bar but now BLOCK 100% of the damage. That means that you can tank damage but if you hold it for too long you will break your block.
3. Introduce Skills for shields ( Shield bash ( stun etc. ), Magic / Arrow parry, Shield toss ( short ranged attack that staggers enemy ) etc. )
4. Introduce passive damage resistance aura ( lets say 15 % damage reduction when shield is equipped ).
Or take 2-3 and make shields great again.
Right now its pointless do go with a shield which is a shame as I usually play as a tank with a mace in games. Maybe Fall update ( if they even make it according to a roadmap ) will introduce combat rework.
It's possible some of this may have changes slightly with the new update, but I am going to assume it will remain unchanged mechanically for the time being.