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My recommendation is that: Try to take the whole map as soon as possible with towers. Artillery, tank factories and sam Sites in the back. Grinders, teslas and AA in the front.
In MVK it is very important to pay attention, to realize what is going to kill you. As a general rule, the big Kaijus firing blue projectiles have priority, they destroy the walls very easily and you can lose in a second if they pile up. Use drones and tanks as walls to counter.
A counter for grabonoids can be tank factories, or drop tankss in front opf them. Also walls in front of them to distract them, these are cheap. If you dont want to eat your grinders or teslas, you can sell it before they eat it.
You can also visit the Discord Forum there is help on the levels and other players who have already completed the first episode.
This level is not imposible it can be beaten, good luck!
Hey timothyburton, please tell me more why you don´t like it?
Too difficult? the camera pan? Map to big?
Im making episode 2 now, and there are biggers maps.
Please tell what strat are you using. RE-Selling and RE-place level 1 walls it´s a good strat only for the early game, mid to late it´s too distracting and inneficient.
If you want tips on how to ace levels please add me as friend or join the discord. I will be happy to give you pro tips.
https://www.youtube.com/watch?v=U7YYv9UKi_Q&lc=z22zebeokxa0iluzp04t1aokgks5xhbf2fjrohpype3grk0h00410.1544160338523902
Here's the problem. The worms are fine, I figured that part on my own, drop tank on them, and focus fire them, you lose a few grinders here and there, but nothing too bad.
The issue is on the last 3 ways. Those giant Scythe Kaju's are insane man. I feel like I have to cheese the stage by dropping walls, selling walls in slow mode and quick replacing them before actual destruction. And even with that, a few will break through and wreck my crap.
I'm prolly just a bad player. But when the player (me) doesn't "see" what they are doing wrong, and it just seems impossible, it's pretty frustrating. Especially on the easiest setting.
Next up, early in the campaign I'd already grinded my way to maxing my merc and my odin. And honestly they feel really lack luster. The merc's range is just too short, plain and simple. Especially for longer maps like Hell on Earth, lil bit on the bridge too. Honestly, both the odin and mercs feel really under powered in the last part of the campaign.
It's your game, and you have the freedom to design it how you want, I'm just stating my opinion. I want my player character to feel powerful, and to feel progression with him, and the same for my mercs. Maybe unlock a Mech Talent tree at the bridge? Say the UN has increased funding and allowed for additional research on the mechs or something story line wise? That way it "gates" the mechs research for the higher levels, that way the lower levels still feel challenging?
Also, I like the size of the tech tree, but I feel like it could be organized in a better fashion, like all the wall upgrades, and the grinder upgrades being near each other, just increase the research cost on the higher tiers to discourage rushing said upgrade.
The last upgrade on the tech tree seem lackluster, I think it'd be cool if it felt really special and powerful. Maybe like a Nuke, that does a max damage of 1/2 scythe Kaiju health across the map, but only usable once per mission, or you have to save stage money to buy it and launch it?
Overall the game is a great concept, and so far its put together well. I just feel like some little details and polishing would feel awesome. Take my comments for what they are, just opinions of a bad player. I think this could be a very popular game, I just don't want it to get negative reviews upon release due to difficulty, or little things that could make the game feel more fleshed out.
Hey Coldfang. Thanks for all the feedback first.
Yeah, the giant Scythe Kaju's are one of the strongest. You can use grinders to slow them down almost to a stop, because they are very slow. Try to freeze them on the grinders too. But yeah, they are a pain.
Please check the video on how to beat this levels, that only one way to do it, there are more.
About the mechs, yeah you're absolutely right. But don´t worry to much, the solution is on development now. There is going to be a new tower, the mechs platform, which will allow the mechs to go down to the battefield.
This mechanics although very interesting and opens new ways of playing the game is quite complicated. It also involves moving the mechs, the possibility that they can be damaged and if they are damaged, they must be able to be repaired as well.
The beta testing of this new mechanics starts the next 15 in a close beta, along with the first missions of episode 2.
Like your UN idea or something similiar, yeah. The mechs need a pimp up specially for the episode 2, also some abilities and missiles for Odin too.
Hey! That nuke idea is very good. Thanks.
Thanks a lot Coldfang, your feedback It is very much appreciated! Please join our discord if you want to keep talking about the game, or try the new content before it comes out. The link is in one of the posts.
Thank you for the kind words. I hope to see you game flourish and do well. So far it's alot of fun and I hope it becomes more popular for you. You deserve it!
I know that this is one of the most complicated issues in the game. But I really like the idea that if an air wave comes, you can throw 8 AA, then sell them and put grinders.
It is part of what makes the game agile. But it is true that most players fall in the wall-cycling forever .. Its a tactic only good for the early game...
I still have not found a way to keep the idea and nerf the wall-cycling...
I dont know if like, 80% reveue or something not 100% will fix that...
Any Ideas?
Also maybe im gonna drop a little the difficuly of this level. hehe..