Sipho
MadArtillery Jul 14, 2024 @ 10:50am
Were difficulty settings ever added?
Been thinking about this game again and was wondering if that was ever addressed as it was my main issue with the game last time I binged it. I really hope so as I'd love a reason to play it again.
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Showing 1-4 of 4 comments
Dominas  [developer] Jul 16, 2024 @ 11:41pm 
Heya, how long was it since you've played the game? Do you remember the version?
I don't plan of adding difficulty settings to the game - I'd like the game to naturally become more difficult the longer you're in a playthrough. Experienced players can go through easy levels quickly and for later levels I have some ideas of increasing difficulty not only through enemy mutations as it is now.

For new players and early levels I'd like to address some of accessibility things and clear things out for new players as soon as possible so they "get the game" and can start enjoying layer content more quickly
MadArtillery Jul 16, 2024 @ 11:48pm 
According to Steam back in February.

That is a bit of a shame, I hope at least having multiple simultaneous runs are a thing now, I know if I ran a second the previous one was just gone when I played. I never bothered touching the new game+ system too extensively because by the time I finished a run I wanted to shake things up with a different zooid type leaving me in a perpetual cycle of far too easy content and then getting bored. If I could atleast keep a separate new game+ levels per type then I could at least potentially see more of this increased difficulty though overall I found mutations very strong in my limited time touching them back then.

If I can't at least have multiple zooid runs going at once I probably won't bother returning as it'll just be the same issue again. Grinding for the potential of facing a challenge eventually is just not something I enjoy doing. Especially if by the time I may get to that point I'd be wanting to try a different zooid anyway.
Last edited by MadArtillery; Jul 16, 2024 @ 11:55pm
Dominas  [developer] Jul 17, 2024 @ 2:18am 
I see, so the issue is that the game does not allow having experience with different set of Zooids without losing your current run. It forces you to be stuck with the same set of Zooids since it rewards doing so with Mutations.

I have a mechanic in mind, albeit a rare encounter to add, which allows "sacrificing" a Zooid along with its mutations for another Zooid. Essentially giving some sort of random reshuffle. This doesn't solve your issue at the fundamental level.

Let me know if I understood the issue correctly, I'd like to think how could I solve it.

Note that Mutations are supposed to shake things up, maybe they're bad at it right now, which I'd like to fix as well by adding stronger effects along with negative effects. These are all things that are not yet in the game and I'd love to know if they'd alleviate your critique if implemented.
MadArtillery Jul 17, 2024 @ 11:01am 
Originally posted by Dominas:
I see, so the issue is that the game does not allow having experience with different set of Zooids without losing your current run. It forces you to be stuck with the same set of Zooids since it rewards doing so with Mutations.

I have a mechanic in mind, albeit a rare encounter to add, which allows "sacrificing" a Zooid along with its mutations for another Zooid. Essentially giving some sort of random reshuffle. This doesn't solve your issue at the fundamental level.

Let me know if I understood the issue correctly, I'd like to think how could I solve it.

Note that Mutations are supposed to shake things up, maybe they're bad at it right now, which I'd like to fix as well by adding stronger effects along with negative effects. These are all things that are not yet in the game and I'd love to know if they'd alleviate your critique if implemented.
I think you have a decent grasp of it. Multiple save files would do wonders.
Last edited by MadArtillery; Jul 17, 2024 @ 11:02am
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