Cliff Empire

Cliff Empire

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Mods?
@Developers, have you considered mod support for your game? Cliff design tool? Map/Save game sharing on Steam?
Originally posted by Avasan:
I decide to make mod support!
i think it just will be new building category "USER" and scrollable slots for custom user buildings.

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Showing 1-15 of 22 comments
Avasan Mar 15, 2019 @ 6:02am 
sorry, no.
Originally posted by Lions Shade:
sorry, no.
More i play more i would like to make bridges, streets, gardens etc. Can you support modded beautification at least? Please!
『Insperatus』 Apr 8, 2019 @ 8:10pm 
I actually would like to see map modification tools to make custom cliffs
薄荷哈雅貼 Apr 9, 2019 @ 5:19am 
Custom cliff sounds nice

For now the preset cliff are not really balanced for some reason
(Name)(4.1 square)
(Shard)(40.15)(Obelisk)(33.22)
(Titan)(43.19)
(Way)(56.20)(Obsidian)(55.21)
Flat and 4 side walls are closely to produce

Most standard cliff

(Heaven water)(49.32)
Fishable and a lot of water
Pretty nice with Way and Obelisk

(Unity)(44.41)
A cliff split to 4 sector
(Split)(36.40)
Two sections but OK with side walls

(Heavenly)(34.34)
A 3 square island on middle of cliff

(Spire)(39.32)
A fishable cliff but has 7 square another Cliff
Some times that affect bridge makes it far far away from the storage
Other hand the small cliff has additional side walls

(Cascade) (42.42)
Big but looking broken and not fishable
A lot of water but only little underwater space


The lowest part can't build side walls

(Quiet Coast and North Coast)
(44.53)(66.57)

Really big one(or two?) Cliff
Bit fewer side walls
the Large pool can build underwater building and fishable


Those Cliff actually has same building sector

But the random resources products
Mix with sun wind water even the uranium at the same cliff is the major problem

Although Matter and soil are important too but trade system make it impossible to support all food and Matter just one Cliff

Until endgame 5 sector trading with shuttle

So actually this is well done for now
I guess?
Sticky Wicket Apr 13, 2019 @ 6:30am 
CE needs modding support and player-editor/cliff designer/map designer tools.
Кавайчег Apr 13, 2019 @ 7:48am 
+100500
Ligma Bababooey Apr 14, 2019 @ 7:00am 
yep, mod support would be amazing
The author of this thread has indicated that this post answers the original topic.
Avasan Apr 17, 2019 @ 2:08pm 
I decide to make mod support!
i think it just will be new building category "USER" and scrollable slots for custom user buildings.

Marius Apr 17, 2019 @ 2:11pm 
Originally posted by Lions Shade:
I decide to make mod support!
i think it just will be new building category "USER" and scrollable slots for custom user buildings.
Great decision, hopefully that will add lots of content and increase replayability!
Sticky Wicket Apr 17, 2019 @ 2:54pm 
Originally posted by Lions Shade:
I decide to make mod support!
i think it just will be new building category "USER" and scrollable slots for custom user buildings.

Thank you. Mod support is needed for cliff design and map design too.
Mep Apr 17, 2019 @ 8:25pm 
Originally posted by Lions Shade:
I decide to make mod support!
i think it just will be new building category "USER" and scrollable slots for custom user buildings.
Ничего себе! That 2 lines in a lost thread for the uber news of the day Круто!
Кавайчег Apr 17, 2019 @ 11:01pm 
Originally posted by Lions Shade:
I decide to make mod support!
i think it just will be new building category "USER" and scrollable slots for custom user buildings.
Это прямо праздник какой то \(*О*)/
Milok14411 Apr 18, 2019 @ 12:07am 
Originally posted by Lions Shade:
I decide to make mod support!
i think it just will be new building category "USER" and scrollable slots for custom user buildings.
Nice - Thanks
JerichoKane Apr 28, 2019 @ 10:00am 
Originally posted by Lions Shade:
I decide to make mod support!
i think it just will be new building category "USER" and scrollable slots for custom user buildings.

Yay!
Keeper Usiel May 8, 2019 @ 10:38am 
So, to be clear, we're going to get the ability to mod buildings but not get the ability to have larger buildable spaces?
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Date Posted: Mar 15, 2019 @ 5:53am
Posts: 22