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For now the preset cliff are not really balanced for some reason
(Name)(4.1 square)
(Shard)(40.15)(Obelisk)(33.22)
(Titan)(43.19)
(Way)(56.20)(Obsidian)(55.21)
Flat and 4 side walls are closely to produce
Most standard cliff
(Heaven water)(49.32)
Fishable and a lot of water
Pretty nice with Way and Obelisk
(Unity)(44.41)
A cliff split to 4 sector
(Split)(36.40)
Two sections but OK with side walls
(Heavenly)(34.34)
A 3 square island on middle of cliff
(Spire)(39.32)
A fishable cliff but has 7 square another Cliff
Some times that affect bridge makes it far far away from the storage
Other hand the small cliff has additional side walls
(Cascade) (42.42)
Big but looking broken and not fishable
A lot of water but only little underwater space
The lowest part can't build side walls
(Quiet Coast and North Coast)
(44.53)(66.57)
Really big one(or two?) Cliff
Bit fewer side walls
the Large pool can build underwater building and fishable
Those Cliff actually has same building sector
But the random resources products
Mix with sun wind water even the uranium at the same cliff is the major problem
Although Matter and soil are important too but trade system make it impossible to support all food and Matter just one Cliff
Until endgame 5 sector trading with shuttle
So actually this is well done for now
I guess?
i think it just will be new building category "USER" and scrollable slots for custom user buildings.
Thank you. Mod support is needed for cliff design and map design too.
Yay!