Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In your case are you sure the Uranium is getting to the power station(s) on time so that your city doesn't use batteries while it waits on a drone? This is what I think is a very likely scenario so you may be needing more drones.
Coz it seem to have no effect on add more charge station
speed of charge = overpower / battery stations count
That's why the building isn't working in that screenshot.
You make 180 power from your nuclear plant and a very small amount from solar, you need 381 in total so it's taking remaining required amount of 161 out of your batteries.
In short, you don't have enough power for your colony to make batteries with.
The icon next to the power shows the nuclear sign so you can see 180 coming from your single planet and your solar is that small that you only see the icon and not the value.
But still, your issue is not enough power generation that it's requiring batteries to get the rest, which means no excess so you'll not be making more. On my large city I use only one plant as well and I have solar upgrades on everything possible which runs fine for me, batteries are used during the night but are replenished during the day so they're ready for the next night time.