Cliff Empire

Cliff Empire

View Stats:
Creation of an Economic Cliff?
So I'ts my second attempt and I managed to actually set up two wealthy cliffs so far.
Now I wanted to start my third city on a real bad cliff (no energy, no uranium, not good for food either, no resources...). So I thought, I would specialize this city to money making.

So I tried to build large housings aswell as banks and bureaus to pump up income but it's unfortunatly no viable strategy as it is not possible to aquire enough income to buy all the goods that city would need.

So I feel self produced goods should be much cheaper then the goods from the space station to make this a viable strategy.

I mean, I totaly get it, that there would be no challenge if you could buy everything from the space station. But with basically unlimited resources on earth, I think the goods produced on earth should be much cheaper transferred from one cliff to anouther then bringing them in from the space station.

Maybe one problem is that I rushed my third cliff too much. It's basically in dept by 50 grands and people are fleeing the city because its impossible to create enough income to buy required goods such as food etc...

save file[drive.google.com]
Last edited by GrandMaster-D; Aug 20, 2019 @ 6:07pm
< >
Showing 1-15 of 17 comments
Mistfox Aug 20, 2019 @ 7:04pm 
The price fluctuates with your stock level so a large stock means the items are cheaper. Keep your stock levels up helps keep the price down..

And banks are not the main money producers, they are just there to give you access to banking statistics and functions. The main money earners are your offices with advertising laws.

Later on you get access to more efficient modular buildings but individual office towers are still better in a few other ways.
This PC Aug 20, 2019 @ 9:42pm 
Originally posted by Mistfox:
And banks are not the main money producers, they are just there to give you access to banking statistics and functions. The main money earners are your offices with advertising laws.

They're actually quite useful as dual purpose buildings for money generation + justice in office cities, since they are also affected by advertisement laws.

@OP: Try advertising laws to profit from an office cliff. It's definitely possible to maintain an office only city, though I recommend using walls to actually produce food, at least. :p
Office cities are often costly to establish, and I often wait until I can lend it 15k to get it started.
Also, activate disaster law in your office city so you can ship it food/batteries/matter for free until it's setup. ^^
Last edited by This PC; Aug 20, 2019 @ 9:44pm
cassiels Aug 21, 2019 @ 2:13am 
How about combining offices and tourism?

I have one cliff dedicated to tourism with hotels/sanatoriums, parks, and one office building. It makes a lot of money, and I do not even have access to museums etc. It is now the wealthiest cliff without any resources/energy/fish.
Mistfox Aug 21, 2019 @ 2:57am 
That works. Often, high offices = high population count = more tourists for other cliffs.
GrandMaster-D Aug 21, 2019 @ 3:15am 
Originally posted by jdtuggey:
Originally posted by Mistfox:
And banks are not the main money producers, they are just there to give you access to banking statistics and functions. The main money earners are your offices with advertising laws.

They're actually quite useful as dual purpose buildings for money generation + justice in office cities, since they are also affected by advertisement laws.

@OP: Try advertising laws to profit from an office cliff. It's definitely possible to maintain an office only city, though I recommend using walls to actually produce food, at least. :p
Office cities are often costly to establish, and I often wait until I can lend it 15k to get it started.
Also, activate disaster law in your office city so you can ship it food/batteries/matter for free until it's setup. ^^


Okay, so now I know atleast that it could work. I will keep trying. Maybe I should have waited for further research befor I start building. As I said, my wannabe office cliff is now 50K in dept. Even though I have enough power and the power grid, it's also running out of power all the time, with not enough money left to get some uranium.
GrandMaster-D Aug 21, 2019 @ 3:16am 
Originally posted by cassiels:
How about combining offices and tourism?

I have one cliff dedicated to tourism with hotels/sanatoriums, parks, and one office building. It makes a lot of money, and I do not even have access to museums etc. It is now the wealthiest cliff without any resources/energy/fish.


That sounds good. I just dont understand tourism by now. I will leave that to further playthroughs. (So far I built one hotel on one of my cliffs, but it doesnt have any visitors :-/ )
Mistfox Aug 21, 2019 @ 3:41am 
Tourism depends on the other cliff's population. The number of tourists you get is the other cliff's population x 0.1. You need Zepplins to fly them to your holiday cliff.

There are 2 ways to gain money from tourists. Hotels make money just by them staying. Attractions take the number of tourists in your city and use them like "manpower" to make money.

Think of them as travelling workers that can only work in 1 job, powering attractions.

The best money maker is The Grand Hotel that makes $410 per cycle but remember, you can only probably have enough tourists to run 1 or 2 of them, their 180 "tourist power" (the tourist version of manpower) means you need 1800 people from other cliffs to get the 180 tourists to run it.
This PC Aug 21, 2019 @ 4:20am 
Originally posted by GrandMaster-D:
Okay, so now I know atleast that it could work. I will keep trying. Maybe I should have waited for further research befor I start building. As I said, my wannabe office cliff is now 50K in dept. Even though I have enough power and the power grid, it's also running out of power all the time, with not enough money left to get some uranium.

50k should be easy to climb out of for an office cliff, very easy.
But how much offices make you consider a cliff "office cliff" ? :D
I run about 32 square of office space in my current playthrough, and it has pulled out of about that much in loans. ^^
Power grid is slow, and ferrying batteries if you have many bridges is more efficient, I've killed a game I was dependent on battery transfers researching power grid, unfortunately. ._.
You can still use shuttles to ferry batteries.

-------------------- USE DISASTER LAW IN THE PARLIAMENT, I CAN'T SHOUT IT LOUD ENOUGH TO ALL OF YOU WHO HAVE PROBLEMS WITH ECONOMY ----------------------------

Also I have never needed tourism to create value out of an office cliff, I have never needed tourism at all for my economy, there's something you're doing wrong if you can't establish an economy with 50k. :x

Also yeah, if your office cliff has no power, of course it has no economy...

Last edited by This PC; Aug 21, 2019 @ 4:25am
Polylog Aug 21, 2019 @ 4:21am 
Do tourists stop working while they are on vacation? So if I have 1800 population on the other cliffs, then I can get 180 tourist visitors. Will the manpower on my other cliffs decrease to 1620 or are the tourists free?
This PC Aug 21, 2019 @ 4:22am 
Originally posted by Polylog:
Do tourists stop working while they are on vacation? So if I have 1800 population on the other cliffs, then I can get 180 tourist visitors. Will the manpower on my other cliffs decrease to 1620 or are the tourists free?

You're really better to make offices with that space.
It pays a lot more for less hassle with advertising laws.
Last edited by This PC; Aug 21, 2019 @ 4:26am
Polylog Aug 21, 2019 @ 4:26am 
Originally posted by jdtuggey:
You're really better to make offices with that space.

I don't get this reply. Are you saying tourists are never worth it because hotels + tourist buildings will pull less money than office + housing for the workers? Tourist buidings also offer a lot of other benefits. They do sounds pretty strong to me - just limited by the population and zeppelins.
This PC Aug 21, 2019 @ 4:28am 
Originally posted by Polylog:
Originally posted by jdtuggey:
You're really better to make offices with that space.

I don't get this reply. Are you saying tourists are never worth it because hotels + tourist buildings will pull less money than office + housing for the workers? Tourist buidings also offer a lot of other benefits. They do sounds pretty strong to me - just limited by the population and zeppelins.

The only o ther benefit they offer is prestige, think we already discussed prestige doesn't have much point. If you're aware of other benefits, please let me know.
In turn, you need to make space for tourist hotels, you need to create attractions for tourists (more space), and you need to create zeppelins to ferry them. How many squares could you plop down single offices instead of all that jazz ?
Last edited by This PC; Aug 21, 2019 @ 4:34am
Mistfox Aug 21, 2019 @ 5:01am 
Originally posted by jdtuggey:
Originally posted by Polylog:
Do tourists stop working while they are on vacation? So if I have 1800 population on the other cliffs, then I can get 180 tourist visitors. Will the manpower on my other cliffs decrease to 1620 or are the tourists free?

You're really better to make offices with that space.
It pays a lot more for less hassle with advertising laws.

That really wasn't the question lol. And you don't really have to build attractions you know? For some strange reason, tourists in this game are happy to visit boring places. And Grand Hotel, 410 credits for 6 spaces (68.3 per square). Compared to 9 per square for 1 office and it does not shut down at night too. And the very slight added tax gain from the prestige boost for tourism.

Poly, no they are considered a separate "population resource" that is generated from population so they don't subtract from manpower or population numbers.
Think of it as they are on "paid leave".
Last edited by Mistfox; Aug 21, 2019 @ 5:07am
This PC Aug 21, 2019 @ 5:08am 
Originally posted by Mistfox:
That really wasn't the question lol. And you don't really have to build attractions you know? For some strange reason, tourists in this game are happy to visit boring places. And Grand Hotel, 410 credits for 6 spaces (68.3 per square). Compared to 9 per square for 1 office. And the slight added tax gain from the prestige boost for tourism.

I've just gotten up, I might still be slightly grumpy.
Just a quick note: By the time you get to the grand hotel, you've long made your office cliff profitable, and you can afford to sacrifice 6 to make a grand hotel. ^^
You're also forgetting the immense taxes you get from the employees of said offices. Grand hotel has a whopping 20 employees. :p
Last edited by This PC; Aug 21, 2019 @ 5:09am
Mistfox Aug 21, 2019 @ 5:09am 
Originally posted by jdtuggey:
Originally posted by Mistfox:
That really wasn't the question lol. And you don't really have to build attractions you know? For some strange reason, tourists in this game are happy to visit boring places. And Grand Hotel, 410 credits for 6 spaces (68.3 per square). Compared to 9 per square for 1 office. And the slight added tax gain from the prestige boost for tourism.

I've just gotten up, I might still be slightly grumpy.
Just a quick note: By the time you get to the grand hotel, you've long made your office cliff profitable, and you can afford to sacrifice 6 to make a grand hotel. ^^

True.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Aug 20, 2019 @ 6:05pm
Posts: 17