Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The path to enlightenment isn't one of indiscriminate base appeasement.
Most shmups are actually even less approachable than this from what I can tell. ZeroRanger, though not easy, certainly holds new players' hands.
It's like 3 good long runs worth of points for a casual shmup player like me, so around 3 hours worth of grinding back those continues.
I finished it now but I enjoyed the themes of letting go and sacrificing everything more than the grind back to a second attempt, I think the game should unlock a continue for each stage you beat after your first reset just so you get back there more quickly.
This game is nothing compared to Undertale. It may be good as art, but as a videogame it is so frustrating to loose all your progress just at the very end. And even if you beat that you have to beat all of that again to see the "true" ending and the credits... Awful, very Awful.
Just read your post, watched the ending on YouTube and gave this game a negative review. Not worth my time, go play Undertale or DeltaRune if you want to experience good art and a good game.
So... thanks for wasting 13 hours of my life.
I'm just done with these genre at this point.