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I've largely come to terms with it considering the nature of shoot-em-ups.
Aside from everything else people have already said in this thread, at this point my only real nitpick is it's not particularly clear/friendly that your remaining continues=your lives for the sequence but I don't know if that's really easily written into in-universe dialogue, and is only applicable to people going in blind for the first time anyway.
I like the game, First and second loop is fun.
But partly to even know what I'm up against and partly because of that depression that hits when the price is ultimately paid for failure with no relieving factor? Didn't even keep the music unlocks... I'll probably just Youtube it. And I would at the very least warn people that the True Final Boss comes with a hell of an entrance fee.
Besides, there's no need for save erasure because access to the true final boss segment is gated by Stage 2-4's bosses anyway. Perform well in those battles, and you'll have more health left over. Perform poorly, and you can at least take a peek before likely dieing early, forcing a restart. Isn't that already enough of a gate?
I suppose I could try repeatedly overwriting my save data with a backup save (?), or look up the final segment on Youtube, because otherwise I don't think I'm going to devote the time.
Not to mention, the true final boss seems more like a story segment emphasized with gameplay rather than a test of the skills you've learned, and as evidence, I present the fact that after you beat it once, and play through the game again, you get a new good ending without having to fight it.
So now that I've beaten it, my goal is to get good enough for a 1cc.
Well, I can't comment on that until I see the full segment for myself, but thanks for the info.
/ramble
Feeling, satisfied.
You have pallet options in your Visual settings now.
Soon I feel like half my playtime is gonna be just replaying to get to that boss
I'm just mad zzz