Runes of Magic

Runes of Magic

Request - After 10 years , time to FINALLY compile ROM as 64bit ?
Gday CM/GM/Managament/Team + [CM] Celes

After 10 years , is time to FINALLY compile ROM as 64bit ?

It seems all these crash's , town memory issues and slushnesh all
come back to its an outdated 32bit exe


Out of interest why does the game, managament and team outright REFUSE to

Compile exe to 64bit only
Upgrade openGL 3.x to 4.5

Did the org coders not lead the company and team the source code ?

Or double down as it slowly dies to nothing


Heck if you guys refuse to fix it , release the code as OPEN SOURCE and let the world fix the bugs for free
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Showing 1-3 of 3 comments
Kind. Aug 7, 2019 @ 6:14pm 
i vote for Runes of Magic II: Dunes of Tragic, the Moons of Havoc. 512 bit.

i just don't have time to play anymore, i am so busy now with the booming economy.
working weeks at a time, and this month alone, 4 family deaths.. :O
that is 13 family deaths in 13 months. getting very tired of this.
i don't even have time to update and login for daily anymore.
driving all over new england doing jobs everywhere
gute nacht. i have to go to boston then new hampshire tomorrow.
spend many hours on the road. maybe i can get a laptop and play rom on the long trips.
:romdailies:
I found ROM crash's less using proton (Windows emulation) in Linux , then running ROM native in windows 7/8
Kind. Aug 10, 2019 @ 3:10am 
can also hard throttle rams on windows and keep it under 600mb
some programs can keep it pegged under 1gb. it might lag for a second when they kick in tho. but it does stop the ram seizure crash.
can stay online running around for days with it.
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Showing 1-3 of 3 comments
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Date Posted: Aug 6, 2019 @ 1:18am
Posts: 3