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Good to know you have means to further develop. Not crazy about the strings attached to those means.
I'm inclined to agree. Feels like some red flags here. "We want to grow the studio", "We're getting a temporary wad of free money from our lovely new friends, Mr. Leech & Co.", "We'll be working on multiple projects at once".
I'll confess I'm not an expert on the business aspects of making video games, beyond "It's pretty darn hard to continuously make ends meet as a developer", but I hope Unfrozen will find a comfortable place to stop growing, to stop loading itself up with more and more staff and costs it only hopes to be able to keep covering... to settle in before growing too big for people to know each other's names and share a sense of being a team rather than a huge office space packed with people.
Maybe they're already there, I don't know. But bigger, the entire games industry has shown us, is (past a certain point, at least) rarely better. Not when it comes to quality for the games, value for the players... and at some point, quality of work environment for the devs themselves.
Still, for what it's worth, I really hope I'm just being paranoid here, that they retain key decision-making power so they can put out another neat game like Iratus, with even more success to keep them going through the next one and on.
Looking forward to your next game and do please always remember how the thing comes.
Some dev teams start a good one but getting changed into what they wasn't meant to be.