Iratus: Lord of the Dead

Iratus: Lord of the Dead

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Apr 27, 2020 @ 8:30am
175.17 changelog
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Showing 1-15 of 52 comments
Valmar Apr 27, 2020 @ 8:40am 
Please, stop the nerfing/buffing each day. Do it like each 3 months, or keep the game in beta for more time. It's annoying.
izmegul Apr 27, 2020 @ 8:58am 
зачем удалять движения у миньонов?
Neko Kawaii Apr 27, 2020 @ 8:58am 
stop nerf
I LIVE AGAIN Apr 27, 2020 @ 9:02am 
stop nerf
stop nerf
Korvin Apr 27, 2020 @ 9:19am 
Что-то вы не той дорогой идёте, друзья. У вас была отличная тактика! Зачем вы позволяете теперь всем использовать абилки практически с любой позиции? Отличная механика передвижения была, у всех было достаточно много способностей, можно и НУЖНО было варьировать их применение и позицию продумывать.
Зачем так ОКАЗУАЛИВАТЬ игру? (глядя на предыдущие фиксы, складывается такое впечатление)
Darka Apr 27, 2020 @ 9:22am 
Задрали уже нерфить все подряд, я стресс пати дошел до великого магистра без проблем, и не смог его убить вообще никак. Теперь начал физ пати с вурдалачками, их понерфили, какого хера???
Ghulzen Apr 27, 2020 @ 9:28am 
Ugh, all these balance changes were supposed to be done in early access. I don't want to play release while everything is still in flux.
Valmar Apr 27, 2020 @ 9:29am 
Specially when you can't resign your points. Its completely stupid
Komakinox Apr 27, 2020 @ 9:34am 
I'm SOOOO not an expert or anything even close to that when it comes to these things, but as a customer I strongly feel the following.

We can't really plan out and execute a strategy with constant balance changes impacting those strategies. I definitely very much appreciate the hands on treatment and attention you are paying to the game. It would just be nice if balance passes are less frequent. This should allow for more effective balance adjustments anyways as there will be more information from the player base on which changes are best. Too many changes makes it difficult to adjust as changes always impact other aspects of the game which, I imagine, makes it difficult to isolate the impact of each balance decision.

Just my highly uninformed opinion.
nerf geomancer already. He can delete squishes and it has no counterplay.
ForestWalrus Apr 27, 2020 @ 9:44am 
These are some pretty huge changes. It's fine if some small changes are made and fixes are put in place on the daily but sweeping changes to how certain classes perform/play would ideally come in major patches that come less frequently.
Slie Apr 27, 2020 @ 9:51am 
I honestly feel a lot of these changes were needed. Many of the characters you touched on were characters that had a niche and I enjoy they have a wider variety of use. My biggest complaint before was the Blood Phantom. It was insane to try and even use it in nearly any line up that also didn't shuffle your team in huge ways. I do however think it is kind of silly you need to have one of the classes you unlock by beating the game to unlock all of the buildings to their full extent... How are you supposed to do that in a play through without having any access to it at all? Overall good changes, just make sure these aren't often.
Unfrozen_Jaina  [developer] Apr 27, 2020 @ 10:11am 
Sorry guys for disturbing you by these patches.
But for the nearest future, there will be no more balancing changes in minions stats, only bug fixes and maybe some enemies changes.
Last edited by Unfrozen_Jaina; Apr 27, 2020 @ 10:12am
zarp001 Apr 27, 2020 @ 10:17am 
nerf again???
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