Iratus: Lord of the Dead

Iratus: Lord of the Dead

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Dorok 2020 年 5 月 1 日 上午 2:46
Unlock faster Golems
I didn't notice any possibility to hurry up Golems unlock, I'm close to end of 4rth dungeon and it's still not unlocked, for curiosity, is there tricks?
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Swordmouse 2020 年 5 月 1 日 上午 4:53 
Easier difficulties help - I did my first run on "Bring More Pain" and got the golem by the 3rd or 4th floor.

Certain Alchemy talents increase part drops.

Upgrading the building in your graveyard that drops parts.

Not letting enemies escape, or using the ghoul's wrath ability, as you'll get less parts.

The Headsman can be specced to provide an extra random part if he kills with his wrath attack.

There's at least 1 consumable and 1 artifact that increase part drops as well.

I'm not sure if it's a feature, but it's quite possible that golems drop armor etc and not bones - so theoretically, you'd want to favor human enemies when given the choice.

Hope some of those helped.
Dorok 2020 年 5 月 1 日 上午 6:51 
Thanks but it's little tools, I was curious if there wasn't a special trick.
Dunnit 2020 年 5 月 2 日 上午 4:16 
引用自 Dorok
Thanks but it's little tools, I was curious if there wasn't a special trick.

Per accident, because I tested a lot with different minions, I started the campaign quite often and fought a few groups and it looks like you getting more bones at the beginning?
I played the game just on easy in EA once, until I reached the final boss in that stage of EA and this was lvl 3 boss.
So probably this could be a "trick"?!
I was surprised that the golem was unlocked then... But was not my intension to do so... I not observed the progress!
Worth a try I would say...
Dorok 2020 年 5 月 2 日 上午 7:03 
Well the trick isn't to play at Easy, it's how I played the game, at 7 bones left to find I give up and edited the file to force 40 done.

The first answer probably summarise it, there's a collection of small choices that can lead to have more or less parts drops and among them a chance of bones. So if you don't bother and just find yourself a play style it can be rather slow or faster to unlock the Golem.

It took so long and I don't even like it for now, lol. I prefer much more the Zombi or the Dark Knight for the role. But I have to see what is its special equipment item.
voronin_mike 2020 年 5 月 4 日 下午 8:06 
Agree - the first answer formulates "the trick" well. I remember that in beta I've unlocked it at the end of the first playthrough - that is, finishing Merc Barracks. Possibly 1-2 bones remained to get at the 2nd playthrough, as I didn't use it at the first. Also, remeber that all unlock requirements are cumulative bewtween attempts. Don't actually like this feature, but it guarantees that you get ANY unlock after 1-2 runs.
SimplyGnome 2020 年 5 月 5 日 下午 9:01 
I mean, play several games to start and get used to things. The idea WASNT to unlock everything in one or two runs.
Dorok 2020 年 5 月 6 日 上午 3:13 
引用自 SimplyGnome
I mean, play several games to start and get used to things. The idea WASNT to unlock everything in one or two runs.
Thankfully the game doesn't require many run to unlock all, it was perhaps true for EA and an incomplete game, it's not anymore.

For locked difficulty levels, I'm quite surprised not have seen serious complain on that, or the game failed attract players of tactical games, or have open the file registering unlock is enough for majority. If the game had force me go through GMP I would have been bored and stop play. I suffer in GAW by lacking of good enough memorization and lacking of deep enough game knowledge, but at least it's fun unlike what woud gave been a GMP play after a Cake play.

I can't count the number of Roguelite with artificial replay duration extend through unlock, no way this game uses this (abusive) approach. Some players like such artificial extend, but some other like me dislike it deeply.
sandman25dcsss 2020 年 5 月 6 日 上午 3:36 
Slay the spire uses similar aproach.
Devs don't want to overwhelm new players with too much information. Also I believe it is a good idea to lock too powerful units like widow, unfrozen, golem, dampire.
最后由 sandman25dcsss 编辑于; 2020 年 5 月 6 日 上午 3:36
funkmonster7 2020 年 5 月 6 日 上午 5:14 
Just replay the floors again and again. You have it easy now post-EA. During EA, I had a damn hard time, there were no stats at the time, just skill upgrades and those puny amounts of stats upgrade. Cakewalk difficulty was definitely not Cakewalk at the time.
Dorok 2020 年 5 月 6 日 上午 11:09 
引用自 funkmonster7
Just replay the floors again and again. You have it easy now post-EA. During EA, I had a damn hard time, there were no stats at the time, just skill upgrades and those puny amounts of stats upgrade. Cakewalk difficulty was definitely not Cakewalk at the time.
I wouldn't advise it, it's too repetitive.

Minions unlock are for most relatively natural, and will unlock through a first play for most relatively naturally including some by pushing player to investigate some mechanisms better. But for me there's still many unlocks that are weird or need some polishing:
- Difficulties lock is very bad design idea, one run is very long for just unlocking other difficulties. Even force tutorial through that way is a bad idea.
- Head Hunter: Bad unlock design because of a wrong position, too long to unlock for its 9th position.
- Vampire: There's really missing a tips evoking Iratus spells, otherwise looks fine.
- Blood Phantasm: Too long to unlock.
- Shade: Too fast to unlock for its position, but otherwise ok.
- Bone Golem: Too long to unlock.
- Dhampir: First problem, can only be unlocked in one dungeon, second problem it is missing a tips.
- Ghoul: A bit weird, eventually push investigate more some minions, not sure.
- Unfrozen and Black Widow: Should have unlocked after 3 bosses kill. Their current unlock based on finishing a full play at a specific difficulty is totally weird.
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