Iratus: Lord of the Dead

Iratus: Lord of the Dead

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INT Aug 5, 2019 @ 7:01pm
More harder difficulty for elite
- Overpowered enemies: Should be slighly harder than "good always win" difficulty. But enemies evasion and luck mustn't change. Otherwise it would be impossible to hit even evasion debuff on them.

- Always Elite enemies: Every enemies in battle must be elite.

- Increased starting resources: More tatent skill like 10 and 15x parts at the start.

- Increased victory rewards: More parts drop and exp gain. Every slayed enemies will always drop both normal and elite tokens for humonarium.

-6 starting artifacts.

-Very minor Vigor recovery for minions out of battle: Should stay the same as "good always win" difficulty.


I'm not sure if bosses should get buff. Right now they are already hard because their stats always reset when i lost the battle. One time i manage to get their sanity to 0 but it managed to kill me first short before its death. When i come back to it, the boss just restored everything to full. If the boss must be buff then i would recommend the boss not to have resetting hp/sanity to full after lost the battle like every minions. Otherwise it will be impossible to win and forced to find "right" formation to kill them and it gonna take too much time.
Last edited by INT; Aug 5, 2019 @ 7:01pm
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David Aug 5, 2019 @ 7:07pm 
I assume bosses reset simply because you could just beat them exactly as you wrote, by suicide bombing them. Probably they should always reset and you should send your best teams to kill them. If you lose a team, then you send your reserve. If you lose all your reserves then you start using up brains and crafting new items etc.

Otherwise there's no real way to lose the game because you would be able to auto-win every boss by just sending in a second team. Bosses are meant to be game-enders, there's only 3 of them currently.
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Date Posted: Aug 5, 2019 @ 7:01pm
Posts: 1