Iratus: Lord of the Dead

Iratus: Lord of the Dead

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Irre Parabel May 18, 2020 @ 6:16am
final boss help
can someone give me a good setup for the final boss, i can´t beat him for some reason. i had him down to 0 sanity in second phase with lost soul double mummy and wraith.. everything else i tried failed hard

btw i´ve seen how they beat him solo, idk how tho, my bounthunter dies in one crit and a regular hit,which usually happens in round 1 -_-

this fight and the last floor in general kinda sucked the fun out of it (looking at you champion crits) and it just becomes a chore to level up..but i want those last 2 minions at least, you know how it is...

anyway, thanks for suggestions!
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Showing 1-8 of 8 comments
sandman25dcsss May 18, 2020 @ 7:13am 
Try Headhunter, Mummy, Blood Phantom, Stone Golem.

Headhunter is main damage dealer (shackled preferrably), Mummy removes debuffs, Blood Phantom heals on AoE attacks and marks stone golem for primary target, golem tanks and gives wards healing itself as needed.
Or replace headhunter with bride, it can break stance through wards.
Last edited by sandman25dcsss; May 18, 2020 @ 7:16am
snuggleform May 18, 2020 @ 10:52am 
2 headhunter, 1 mummy, 1 bone golem

Use a consumable that gives 30 wrath a turn so the bounty hunters can spam Bounty to clear the adds quickly. It's kind of a joke if you can clear the adds fast. Mummy is there to suck off the debuffs.
Irre Parabel May 18, 2020 @ 12:19pm 
Thanks for the tips!

gonna take a closer look at the headhunter, i did leave out quite few minions(vamp, hh, dhampir... golem, shade and ghoul i just unlocked) the stress teams worked so well i didn´t see the need for change...

maybe its time
Last edited by Irre Parabel; May 18, 2020 @ 12:20pm
snuggleform May 18, 2020 @ 12:54pm 
Take the talent on headhunter that gives 50% on hit to kill, it's stupidly powerful.
Irre Parabel May 20, 2020 @ 7:20am 
I finally beat him with a stress team, Lost Soul-double Wraith-Mummy. Combined with the spells they went down surprisingly quickly

the headhunter approach failed two times, got unlucky with the insta death rolls one always died in phase one, but i can see the benefit of the class now:)

snuggleform May 20, 2020 @ 9:33am 
Grats! Sorry the hh strat didn't work for you. What was critting your HH? You can use the bone golem to give the HH some block or ward.
harleyquinrazer May 20, 2020 @ 9:54am 
About to take on the Grand Magister for the first time on Good Always Wins. I've beaten him before on the lower difficulties, so I'm hoping this combination does the job.

Mummy, Shade, Vampire, Golem

Level 38 Mummy: Cursed bandages, drop of divinity
Level 40 Shade: Void Flame, Halo of Chaos
Level 39 Vampire: Tear of blood, Funeral Coin
Level 38 Golem: Stack of Bones, Armoured Plates

With the exception of the mummy, the other three have benefited from the passive HP and attack bonuses of the spirit chainmail and spirit spear respectively.

Maxed out the magic tree so using Finger of Death for the first time (I didn't research that far in the easier difficulties). All of the passive upgrades have been obtained. Alchemy tree is maxed out, remaining points in ire tree for the ire passive bonuses.

Artifacts: Robes of Potence, Spiked rings, Amulet of the Dream Eater, Weird Mandolin, Book of Wrath.

I haven't played the transmutation game yet to go for purple parts. Only the Vampire is fully legendary; the shade has blue armour and all other parts purple, the golem has two green and one blue part while the mummy has completely basic parts.

Strategy: Finger of death first up against the zealot, shade to finish off immediately with claws. Golem to remove block via splinters, if not possible then bone ward. Mummy to use agile grasp against Magister where possible, otherwise he's there to remove the party debuffs. Vampire to sit in front and repeatedly use deep bite, if necessary I can go for grand auspex if I can get the Magister alone quickly.

Second fight: Much the same as the first. Need to plan it properly so that I have enough mana to use finger of death again straight off to speed things up.

Edit: Crushed him easily. First fight was a breeze, second one was tougher until I got rid of the lackeys. One on one, he's no threat even if he has a multi-hit magic attack. The second round is more annoying since he swaps minion positions every so often, but it's not something that will lose the battle for me.
Last edited by harleyquinrazer; May 21, 2020 @ 7:29am
Irre Parabel May 20, 2020 @ 10:07am 
Originally posted by snuggleform:
Grats! Sorry the hh strat didn't work for you. What was critting your HH? You can use the bone golem to give the HH some block or ward.

i wrote that a bit confusing( the rush of victory i guess), but the headhunters didn´t get critted, i rolled badly on the 50% headhunter talent, missed 4 times in a row on the first fight, 3 times on the second, then i started panicking:) doing the floor a 3rd time would have been...let´s say less than ideal..



Originally posted by harleyquinrazer:

sounds well thought out, not that i understand everything you wrote, but when (or if) i reach Gaw-diff this might come in handy!
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