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Headhunter is main damage dealer (shackled preferrably), Mummy removes debuffs, Blood Phantom heals on AoE attacks and marks stone golem for primary target, golem tanks and gives wards healing itself as needed.
Or replace headhunter with bride, it can break stance through wards.
Use a consumable that gives 30 wrath a turn so the bounty hunters can spam Bounty to clear the adds quickly. It's kind of a joke if you can clear the adds fast. Mummy is there to suck off the debuffs.
gonna take a closer look at the headhunter, i did leave out quite few minions(vamp, hh, dhampir... golem, shade and ghoul i just unlocked) the stress teams worked so well i didn´t see the need for change...
maybe its time
the headhunter approach failed two times, got unlucky with the insta death rolls one always died in phase one, but i can see the benefit of the class now:)
Mummy, Shade, Vampire, Golem
Level 38 Mummy: Cursed bandages, drop of divinity
Level 40 Shade: Void Flame, Halo of Chaos
Level 39 Vampire: Tear of blood, Funeral Coin
Level 38 Golem: Stack of Bones, Armoured Plates
With the exception of the mummy, the other three have benefited from the passive HP and attack bonuses of the spirit chainmail and spirit spear respectively.
Maxed out the magic tree so using Finger of Death for the first time (I didn't research that far in the easier difficulties). All of the passive upgrades have been obtained. Alchemy tree is maxed out, remaining points in ire tree for the ire passive bonuses.
Artifacts: Robes of Potence, Spiked rings, Amulet of the Dream Eater, Weird Mandolin, Book of Wrath.
I haven't played the transmutation game yet to go for purple parts. Only the Vampire is fully legendary; the shade has blue armour and all other parts purple, the golem has two green and one blue part while the mummy has completely basic parts.
Strategy: Finger of death first up against the zealot, shade to finish off immediately with claws. Golem to remove block via splinters, if not possible then bone ward. Mummy to use agile grasp against Magister where possible, otherwise he's there to remove the party debuffs. Vampire to sit in front and repeatedly use deep bite, if necessary I can go for grand auspex if I can get the Magister alone quickly.
Second fight: Much the same as the first. Need to plan it properly so that I have enough mana to use finger of death again straight off to speed things up.
Edit: Crushed him easily. First fight was a breeze, second one was tougher until I got rid of the lackeys. One on one, he's no threat even if he has a multi-hit magic attack. The second round is more annoying since he swaps minion positions every so often, but it's not something that will lose the battle for me.
i wrote that a bit confusing( the rush of victory i guess), but the headhunters didn´t get critted, i rolled badly on the 50% headhunter talent, missed 4 times in a row on the first fight, 3 times on the second, then i started panicking:) doing the floor a 3rd time would have been...let´s say less than ideal..
sounds well thought out, not that i understand everything you wrote, but when (or if) i reach Gaw-diff this might come in handy!