Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think it needs someone else to heal it, even though its ulti can heal itself a bit. All in all, it's a tank that is slightly worse than Bone Golem.
On extremely high difficulty anything that does percent maximum damage is a welcome tool, you can use its ult in combination with high spellpower finger of death to quickly one-two-tap enemy units.
Anywhere in-between its a bit underwhelming, iirc the most reliable way to use it is to just slot in a stress damage comp and use as a utility, protector and a guaranteed finisher.
And sure, bosses are tough but quite abusable, below EH-3 you can pretty much cheese them even with underleveled parties.
Boss parties are a different topic though, I'm pretty sure abom does slot in some of these (say, Grand Magister)
unfrozen, unfrozen, abomination, mummy
basically, used the stomp that increases accuracy on first turn, and the protection with spike counter buff for mummy on its second turn, then repeat. the unfrozen pounds on enemies, and protects/ heals when needed. takes some time to ramp up, but was smooth sailing by the 3rd world for me (at least easier than most comps I've already tried and won with). the mummy in front makes you crit almost constantly, but just make sure you prioritize survivability first in the early game. unfrozen with crits is insane.
Dark Knight is way better with his Stress Stance when level 3. Just put a mummy and shade and a banshee in your ranks and your dark knight will deal 300+ stress damage each round to 4 enemies.
you are both correct. the damage done is not percentage of enemy health based, it is flat out DESTROY if the target is below 20% sanity.
the idea being that this is basically a one-two knockout, you cast finger of death, then hit with this. but then, I already do this with shades so...
Abomination at least doesn't restore full mana while finishing off the victim.