Iratus: Lord of the Dead

Iratus: Lord of the Dead

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dgresevfan Jul 28, 2019 @ 8:09am
What is the point of the lost soul?
Especially the healing abilities. I can't see what the utility of healing and then damaging an ally for the same amount is.

Maybe on the last turn? But that seems very niche.

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Showing 1-15 of 17 comments
ArchangelEST Jul 28, 2019 @ 8:32am 
Have a unit with high magic resist or wards in the party. A front line Zombie for example. His base magic resist is high enough that the heal would be a net gain. Give him the perk that gives block/ward and he'll take zero damage, making the heal be full value.

Hell, the lost sould has an ability that bestows wards on a target, so you can put wards on a low health unit one turn, help them survive thanks to that, then heal them next turn and your attack gets negated by the ward, so in the end you heal them for effectively free.

There are a lot of nuances to making party compositions that take advantage of skills that don't seem that useful at first, but can make a seriously powerful combination with another units skill set and upgrades.
Ignus Jul 28, 2019 @ 8:33am 
get your target minion a magical ward or high evasion

or get credits for the ghoul unlocking

atleast a minon with high magical resis will absorb most of it, like the skelleton
SPK Jul 28, 2019 @ 8:52am 
Lost soul is a beast in a stress damage team. Healing is the least she can do.

I personally use 2 lost souls, lich, dark knight. With some levels this team can steamroll the highest difficulty with minimal damage taken, including boss fights. You don't even need to have a 2nd team.

A typical tactic is Lich cast cloud, dk cast stance, and then 2 pulls from lost souls. Each enemy that pulled through the could will take damage from the cloud, and dark knight stance will damage all enemies buffed by the pull. All 3 skills have very good synergy. You can wipe out the whole enemy team in 2-3 turns (the most important item here is the shackle).

I feel right now stress damage is too good compared to hp damage. It has higher single target damage while being aoe, and can hit all 4 positions. I can't figure out a reliable hp damage team as of yet. Nothing is even close to the efficiency of above mentioned team.
The Ironguard Jul 28, 2019 @ 9:17am 
Well, the main point of the soul seems to be built around buffing up the enemy team, then absorbing all their buffs to massively buff the soul's damage. As for the healing, you basically use it to heal one of your minions, then before it's your soul's next turn, you slab something on the target that negates/reduces the damage
spyke2009 Jul 28, 2019 @ 10:24am 
lost soul x 2, lich, <insert any split damager here> = gg wp.
Mortecrane Jul 28, 2019 @ 11:03am 
the lost soul can apply ward which absorbs the damage from the heal
Der_Doodle Jul 28, 2019 @ 11:35am 
Lost Soul is the Perfect Healer for a Front Line Skelleton.
Depending on Skelly HP either Attack of if damaged Stance.
Lost Soul does ZERO damage usually on a Skelly in a Stance with that extremly high Resistance (My last Skelly hat 20 Magic Resist in Stance)
Asylum Jul 28, 2019 @ 12:07pm 
Lost souls heal is made to be used with her ability to give them a ward buff (they take no dmg) shes rlly strong backline because she pushs ppl to the front with her pull (can be upgraded to ignore ward so it always pulls when she hits) and her ultimate is probably the best ultimate in the game imo, huge DMG buff that i could honestly see being nerfed since its soo strong
Der_Doodle Jul 28, 2019 @ 12:07pm 
Thats my Point with the LostSoul/Skelly Pairing... no need for wards there to heal ;)
Asylum Jul 28, 2019 @ 12:09pm 
Originally posted by 1200V2:
Try lost soul, lost soul, dark knight, dark knight.

Let the dark knights get into stance (overwatch they react when the enemy is recieving a buff).
And use lost soul to buff the enemy team.
You will erase the enemy team with hearth attacks.

Issue with this is that lost soul works alot better with physical dmg comps with her ultimate, also dark knights sorta die very easily later on in the game, resistance doesnt do much when majority or enemies crit and there hp pool is very low, especially since ur buffing the enemy every turn with lost soul to make it easier to get crit only for aliitle dmg in fearing (like what 11dmg per unit in stance?)
Asylum Jul 28, 2019 @ 12:11pm 
Originally posted by Der_Doodle:
Thats my Point with the LostSoul/Skelly Pairing... no need for wards there to heal ;)

I never thought about skele actually always avoided them, but there double strike bonus with the buff passive sounds like u could hit like 5+times
Megakruemel[GER] Jul 28, 2019 @ 12:38pm 
Originally posted by Der_Doodle:
Lost Soul is the Perfect Healer for a Front Line Skelleton.
Depending on Skelly HP either Attack of if damaged Stance.
Lost Soul does ZERO damage usually on a Skelly in a Stance with that extremly high Resistance (My last Skelly hat 20 Magic Resist in Stance)

Sadly in newer versions of the game the skeleton has 0 base resistance, so you have to use it with the stance.
Last edited by Megakruemel[GER]; Jul 28, 2019 @ 12:39pm
Der_Doodle Jul 28, 2019 @ 2:08pm 
What the hell? that was the most interesting feature of the skelly.. the 8 base Resist... same as the 8 base Armor on the Headless Hunter.. thats nerfed too... and DK got reduced armor/resist too in the last patch it seems.... well... now Armor/Resist seems to be a wasted stat and its better to go directly on Block/Ward it seems...
Sigh... I really loved Skelly + Lost Soul... 16-20 Magic Resist in Stance was great fun... Even more fun when combined with Lost Soul / Lich / Skelly for the Shatter Upgrade from the lich...
Now the combo is dead... and Skelly really are pointsless :(
Mortecrane Jul 28, 2019 @ 4:16pm 
be careful going into block/ward on the third floor there is an enemy that can absorb buffs and wards
Chorizard Apr 18, 2020 @ 11:23am 
Currently no point , no idea how it was b4 the beta but no way im building just to counter her bs , instead of wasting time to make her viable i can make a better group and build them better
There is a full heal spell ingame that isnt kamikaze and far easier to get
Edit: in carebear mode she is more viable
Last edited by Chorizard; Apr 18, 2020 @ 11:25am
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Date Posted: Jul 28, 2019 @ 8:09am
Posts: 17