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That being said, beating the game on easy to unlock stuff, then beating on medium to unlock stuff, then beating on hard to unlock stuff CAN be fun, doing stupid chores or very specific challenge that you do just to unlock a minion ( and you don't have fun while doing it) is kinda stupid in my opinion. I won't be mad if they don't put the option to unlock the content, but I'll play 10 hours instead of 25-30 hours maybe?
And finally....IF I'm right, there is many MikeTastiK out there, with a life, wife and kids that would like a lot to enjoy everything the developper put in this game before going to another game and probably not coming back after that.
To summarize, I beated the game with the basic minions, I now understand the game and I want to try the harder settings without putting 20 hours to unlock stuff. For many people, it's a chore. And I have many chores to do in my life, gaming shouldn't be one! Just put a warning message that says : Unlocking all minions at once will flood you with informations and you will suffer from informationnal overcharge, which can be lethal...
Finally, I was there from the beginning and it I never had all minions unlocked. Maybe day one but it's a feature that was removed then very quickly... I don't want to be an ass and I don't have time to spend arguing here. It was a question, followed by a suggestion. I paid the game and enjoyed it, it took me around 10 hours and I left a positive review. Now, you guys do what you want, but if you are scared about informationnal overcharge, just unlock minions with difficulty setting and voila!
Good job for the game, as I said, I enjoyed it when it was very early and I can't wait to try it again with the official release.
Switching one of these to only needing to beat the game on easy mode would help smooth out experience while still rewarding players for beating the higher difficulties.
Well said. For some time I could not play the game - I had to unlock minions first. And I don't know if I still can play it - as 2 minions are still locked.
Ideally (which I know is not likely to happen), it should be possible to beat the game on the highest difficulty with only, or almost only minions that are unlocked since the begining. There should be no "must use" and bad minions, right?
Unlike other minion types there's no way to push for it. Ghoul can be unlocked faster by using Liches. Shades can be accelerated by using stress-based teams. But the Bone Golem is just completely random and takes a long time.
I would suggest allowing bones created through alchemy to count towards the total, so that if a player wants they can spend resources to unlock the Golem faster.
At this point people will be able to restart the game on and on only for transmute everything they have to bones just to unlock the Golem.
What about reduce the amount of bones needed? It took me multiple complete run to unlock it, but it was when level were much shorter though.
It's exactly what I was trying to point... If it's not fun it shouldn't be there... Any one enjoy starting 3-4-5-6 runs, transmute everything to obtain a new minion? While you do so you don't play the game, you just waste 30 minutes of gaming time to unlock something you want to play with...This kind of stuff is just badly designed and pretty stupid to be honest. Unlocking minions should be fun, not a chore. I'm not saying that all unlocking was badly design, but some clearly need work, like the bone golem.
I got nothing right now. Oh well, I'll unlock it soon enough anyway. Game has been great fun so far. Looking forward to the full release!
A warning though, I haven't tried this myself yet, so no guarantees. And as always when mucking about with saves make a backup.