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You put Minion A into a stance. Minion A stays in said stance until Minion A's next turn -OR- until cancelled/interrupted. Let's say turn orders aren't messed up and 7 other units move before Minion A's next turn. Well the 4th unit that gets to go in that cycle decides to stun Minion A, well that stance is now interrupted/cancelled.
Example: I put Spider into Cocoon stance and immediately after some jerk stuns her, well she is no longer in that stance now. In a perfect world she would stay in the Cocoon for 1 full turn, or basically until she gets to act again.
That's pretty clear. The longest it can last is until that Minion's next turn, however it might get cancelled earlier than that.