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Have him at the back as a buffer only. He adds +14 Dread and +14 Attack to an Minion for 2 turns which is huge. This is especially good in combination with Blood Phantom using his damage reflect taunting aura as a key strategy, as the reflected damage depends on BP's Attack stat. Combine Lich buff with Amok spell on BP, and it's even more ridiculous. Enemies that hit multiple times (such as Dwarf Berserkers) will one-shot themselves against that.
Finally, go with a team of 3 and have Lich go through the cycle of Summon Skeleton / sacrifice Skeleton for huge team heal. Doing that, you can keep any 2 front liners alive almost forever. If you hold off saccing the Skelly till you know you need the heal, you can sometimes get a buff out of him as well.
You bring in a team of Lich - Skele - (tank, either Bone Golem or another Skele, or Widow maybe). Use Lich to summon another Skele, make sure your own Skele has its unique item. Use the summoned Skele to buff your own Skele/Golem, use your own Skele to buff your Lich. Use the Bone Golem to apply wards etc. Sacrifice the summon for hp if you want.
Just watch and monitor the fight as it goes on, collect info on your enemies (that you've never fought before). When you got enough info, wait until it's your summon's turn, and click retreat. Every minion will retreat on their following turn, with the summon being last but it is disposable anyway.
The other option is just bomb the crap out of the place. Your buffed Skeletons will not take too much damage, and hopefully your Lich has the less friendly fire damage unique item on. Otherwise, stress cloud is another good alternative.
Just don't kill anything, leave everything at death's door then retreat, bring your actual army to mop up.
I used this strategy in my first playthrough when I didn't know what each boss do.
The Magister died to this team.
My issue with Lich-based teams is not that those don't work, but that they force you to have a free/suicidal spot in the squad leading to overall decrease in the minion's exp gain. (only 3 minions come out of each fight)
Granted this was only on More Pain, which I had just unlocked. Good Always Wins and uh Eternal Harvest look like they really force certain optimal builds and that seems unfun to me so I'll probably stick with More Pain for now. Tbh I'm already a little sick of relying on the backline Lost Soul's blocks/wards but some enemies seem too dangerous and annoying. I should really experiment with more combos but I sort of hope support minions get expanded upon in the future (with updates or mods; though haven't seen much modding yet)
Grab a double deathknight, mummy 3rd row + lich last with 65% decreased friendly damage, every Rain of fire gives you a +10 wrath and mana from the Heart of emptiness on both DK and the reduced true damage. The lantern of souls on both knights so while the enemy dies your knights heal to negate the friendly fire damage, mummy can remove fire if needed or hex otherwise proc the DK futile hope stance.
Pretty much keep DK's on their stances so the Ignition also procs stress on all 4 enemies and when mummy curses.
I ignore the suicide ability lol.