Iratus: Lord of the Dead

Iratus: Lord of the Dead

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TheBlob May 6, 2020 @ 11:47am
Need help with final boss
The two teams I used throughout the whole run (more pain) ripped through all five floors... until the final boss. They get torn to shreds by the time I get to the second phase and have no life left to beat the boss a second time.

So I'm assuming you have to use some cheese ball tactics to beat this ♥♥♥♥♥♥, which sucks because I enjoyed the game up to this point; the difficulty progression felt good through all five floors, then you hit a brick wall at the end if you don't have the correct team specific to this fight. Cool beans.

Rant over. Just looking for some team suggestions/strategies to beat this ♥♥♥♥♥♥♥.

My teams that got ass ♥♥♥♥♥♥:
Bride, lich, blood phantom, boner golem
Banshee, mummy, wraith, mummy

Thanks lads.
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Showing 1-9 of 9 comments
monkeyshine May 6, 2020 @ 1:49pm 
I've beaten the boss with shade, shade, banshee, banshee. You need the second slipper item on the banshee and the shade item on the shades.
The shade and banshee items are OP compared to the other minion specific items.
Max evasion, get at least the initial ward upgrade.
All 4 minions can heal from their items.

The shades can put down their ultimate (I use the reduced wrath version). Banshees use their scream to shuffle enemies through the traps dealing true damage.

When enemy is low sanity, use the fated magic buff and voidclaw from the shade to one shot the enemy. Works on magister as well.

Finally, no matter what composition you go with, the remove debuff spell is very good to remove the true damage burn from the inquisitor.
monkeyshine May 6, 2020 @ 1:50pm 
you can also more or less spam finger of death because the shade item regenerates mana from voidclaw damage.
Mercurio May 6, 2020 @ 6:19pm 
Just beat the last boss with a vampire, bride, skeleton, and zombie. As you noted, my team was a bit beat up when the Ascended (2nd) crew came through. Without a 15% mana return from damage done on the zombie, I would not have survived. With that, I was at least able to keep casting occasional damage buff or ward removing spells (though the boss had the irritating habit of purging my minion buffs). The vampire’s life steal was also critical. None of my other minions had any way to regain health. In fact, my vampire was the only minion left standing when the boss finally went down. Zombie and bride “hit all four enemies at once” attacks were also critical for removing all the blocks.
At any rate, that’s another team that worked. I hope that is helpful.
(All this was my first run through and like you, was on More Pain.)

TheBlob May 6, 2020 @ 8:34pm 
Thanks fellas, I'll have to test these out and see how things go.
Sean Maxhell Aug 14, 2022 @ 6:33am 
Originally posted by TheBlob:
The two teams I used throughout the whole run (more pain) ripped through all five floors... until the final boss. They get torn to shreds by the time I get to the second phase and have no life left to beat the boss a second time.

So I'm assuming you have to use some cheese ball tactics to beat this ♥♥♥♥♥♥, which sucks because I enjoyed the game up to this point; the difficulty progression felt good through all five floors, then you hit a brick wall at the end if you don't have the correct team specific to this fight. Cool beans.

Rant over. Just looking for some team suggestions/strategies to beat this ♥♥♥♥♥♥♥.

My teams that got ♥♥♥♥♥♥♥♥♥♥:
Bride, lich, blood phantom, boner golem
Banshee, mummy, wraith, mummy

Thanks lads.

You are right.
Going through all five dungeons, always with the same team that over time becomes very powerful and cleans the rooms in the first round, only to get to the final boss and find that you have to start over because your very powerful team is not suitable, is a real ♥♥♥♥ , and only indicates how badly the game was thought.
And that therefore we might as well face all the dungeons, with the team suitable for the final boss right away: 4 wraiths.
What a crap game.
Bumc Aug 14, 2022 @ 12:36pm 
You cannot be serious about starting over, making new minions for the occasion is the part of the game.
Admittedly it got mostly left out, but that's because the game is too easy and can be beaten with the same team on most difficulties.
Draufen Aug 31, 2022 @ 5:45am 
this game isnt crap, only the way of handling difficulty is somewhat stupid and even though all game developers do that is no excuse:steamsad:
StaticSpine Dec 14, 2022 @ 10:49pm 
Same feelings here.
The game was p. well balanced until the final boss which seems to be beaten not by all minion compositions.
Actually, it's not even the boss himself it's Royal Gunner.
bram_thibaut Dec 26, 2022 @ 6:07am 
I just finished the game on the hardest difficulty. I struggled a bit on the second hardest difficulty, but the hardest difficulty was a walk in the park since by then I had figured out the optimal party. I started with a werewolf, dark night, lost soul and zombie. Didn't lose a single minion.

The werewolf is extremely hard hitting. I got him an item to regain 5% of damage done in mana, which helps paying back the mana of expensive spells. His attack to inflict 300% damage on the 4th position is a killer. It often kills the opponent in one hit, especially since the werewolf has a very high critical chance (1/3 late game). His regeneration capacity also helps. Get him 2 blocks as soon as possible, the rest is easy. Blood moon is also a killer ability. And his bite destroys armor and resistance permanently. This guy is uber!

The dark night is an extreme tank. Invest all you have in armor and resistance (and some aim) and he will be unbeatable. With the dark heart item you even gain mana and wrath each time he gets hit (which often is for damage anyway). If for some reason he would still lose life, you can suck it back through his special ability, which is very good. To top it all off, all those points invested in armor and resistance even make his basic attack better!

The lost soul is your back-up girl. All she ever has to do is protect your other guys with block+ward. Get herself up to 3 blocks + 3 wards and she's almost unkillable herself.

The zombie is your artillery man. The bombardment is killer, especially in combination with some items and a high critical hit chance (late game his critical hit chance gets up to 40% or even better). I got an item that sets your target on fire, that really hurts. The zombie can even protect himself with block + ward if necessary. He also has a very high resistance, making him almost immune to magic damage.

With this party I ran through the game on auto pilot. Piece of cake.

The grand magister is a bit tricky because you have to beat him twice AND because he reshuffles the order of your guys (which breaks the bombardment stance of the zombie if he gets in first or second position). But with a little bit of reorganizing (both the werewolf and the dark night have attacks that push them forwards, while the zombie has one blowing him backwards, exactly what you need) it is actually easy. The lost soul constantly adding block + ward is really great.
Last edited by bram_thibaut; Jan 3, 2023 @ 8:30am
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