Iratus: Lord of the Dead

Iratus: Lord of the Dead

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Tanker Dec 9, 2019 @ 4:57am
Endless Rise builds
It's basically what the title says.

I managed to savescum my way through GAW a few months ago (not proud, but the balance is a mess in this game), but I see that there is a new difficulty now, and the viable units back then were nerfed (in a single player game, which is funny, talk about creating artificial difficulty).

So I would need some viable teamcomps / what talents to use for at least one playthrough of Endless Rise, because I don't want to be stressed as well while playing a single player game.

Please help me out.

Thanks in advance.
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Showing 1-10 of 10 comments
Null Winter Dec 12, 2019 @ 8:12am 
Mummy, Shade, Bone Golem, Bone Golem got me through GAW and Endless Rise. Turn 1, Shade uses his stance skill to move back one space, give everyone damage reduction, and fire stressing shots to whittle down the ward stacks of any attackers, so it's effectively your backline after the first turn.

Double Bone Golems can put out a lot of armor and self-healing when you need to play defensively, and their actual damage output is pretty good. You can also use them to push back the enemy frontline with one of their upgraded skills, and their ult deals decent physical damage with a chance of a game-changing stun.

The Shade offers some utility, magic damage, enemy repositioning that blinds, and self-heal. Getting back HP and permanent mana is pretty strong, a high dodge rate means the Shade will survive a few rounds of mages or crossbowmen trying to take it out, and it counter-attacks for free whenever it's attacked. In case of an emergency, it can use Greatest Trick to swap with a nearly dead Golem and let it heal a bit. Lastly, it can nuke Dwarven Berserkers throughout the second floor. Finally, its ultimate skill is great at grinding through bosses.

The Mummy is the dream support; he can self-heal while clearing the entire teams' debuffs, he can pull in weak enemies or put on permanent debuffs with Agile Grasp, he can use stress attacks to break through wards and setup the Wraith's stress claw, and he can reposition himself with several different moves.

Your general strategy is to pull in vulnerable targets with the Mummy and then have the golems get the kill on first or second turn. After that, whittle down targets that actually threaten your backline. Crossbow guys and mage elves are going to be your biggest threats, since crossbows crit through your block way too often and mage elves can AOE your entire team from any position. If you get the Shackles to keep enemies from becoming Inspired, then you can start using the Mummy's stress skills to force insanity debuffs and let the Wraith use its powerful claw attack.

This comp's only weaknesses are fights with lots of constructs and a tendency to fall apart if your Mummy ever goes down.

With the addition of the Black Widow as an off-tank option, I'd consider putting her in slot 2, since she has really good DOT, decent self-heal, backline attack redirection, and some good debuffs to hand out.

On floor 3 and the Engineer boss fight, you can consider replacing the Shade with a Headhunter; the Headhunter can eliminate an enemy's block and ward pretty easily, pull in targets with the Mummy, and instantly kill any one enemy with his upgraded ultimate. His normal damage output is also respectable.
Last edited by Null Winter; Dec 14, 2019 @ 6:44am
Wormgobbler Dec 13, 2019 @ 1:06pm 
Lost Soul / Banshee / Skeleton / Vampire (in early game)

Lost Soul / Banshee / Head Hunter / Vampire (mid to late game, vs Inventor)

Lost Soul / Skeleton / Vampire / Vampire (vs Pyromancer)

LS for heals, Skeleton for armor buffs, Banshee for debuffs, HH for one-shot ults, Vampire for crit damage.

For talents/spells: Slake with Darkness works very well with the Vampire, you can stall bosses and stack those damages buffs. Use that spell that gives you a vampire for every fleeing enemy, it saves you parts and make battle easier. After those two, rush the wrath buildings/artefacts/talents, for getting the HH's ult up as often as you can.
Tanker Dec 14, 2019 @ 5:29am 
Thanks for the comment guys, already finished with Mummy Shade Bone Golem Bone Golem thanks to a Steam Guide.
Ichthyic Feb 22, 2020 @ 3:09pm 
Originally posted by Null Winter:
Mummy, Shade, Bone Golem, Bone Golem got me through GAW and Endless Rise. Turn 1, Shade uses his stance skill to move back one space, give everyone damage reduction, and fire stressing shots to whittle down the ward stacks of any attackers, so it's effectively your backline after the first turn.

Double Bone Golems can put out a lot of armor and self-healing when you need to play defensively, and their actual damage output is pretty good. You can also use them to push back the enemy frontline with one of their upgraded skills, and their ult deals decent physical damage with a chance of a game-changing stun.

The Shade offers some utility, magic damage, enemy repositioning that blinds, and self-heal. Getting back HP and permanent mana is pretty strong, a high dodge rate means the Shade will survive a few rounds of mages or crossbowmen trying to take it out, and it counter-attacks for free whenever it's attacked. In case of an emergency, it can use Greatest Trick to swap with a nearly dead Golem and let it heal a bit. Lastly, it can nuke Dwarven Berserkers throughout the second floor. Finally, its ultimate skill is great at grinding through bosses.

The Mummy is the dream support; he can self-heal while clearing the entire teams' debuffs, he can pull in weak enemies or put on permanent debuffs with Agile Grasp, he can use stress attacks to break through wards and setup the Wraith's stress claw, and he can reposition himself with several different moves.

Your general strategy is to pull in vulnerable targets with the Mummy and then have the golems get the kill on first or second turn. After that, whittle down targets that actually threaten your backline. Crossbow guys and mage elves are going to be your biggest threats, since crossbows crit through your block way too often and mage elves can AOE your entire team from any position. If you get the Shackles to keep enemies from becoming Inspired, then you can start using the Mummy's stress skills to force insanity debuffs and let the Wraith use its powerful claw attack.

This comp's only weaknesses are fights with lots of constructs and a tendency to fall apart if your Mummy ever goes down.

With the addition of the Black Widow as an off-tank option, I'd consider putting her in slot 2, since she has really good DOT, decent self-heal, backline attack redirection, and some good debuffs to hand out.

On floor 3 and the Engineer boss fight, you can consider replacing the Shade with a Headhunter; the Headhunter can eliminate an enemy's block and ward pretty easily, pull in targets with the Mummy, and instantly kill any one enemy with his upgraded ultimate. His normal damage output is also respectable.

have done full stress build, full shade build, this looks like a good combo of each.

also want to try a pure physical build at some point. maybe damphirs and blood phantasms?


OK, now having tried this build with the current beta, here is the problem with it:

the idea of using the shade stance was a good one, but the entire idea is to do stress damage, and with damage reduction, your stress damage would be minimal anyway. better to use the shade to debuff and lay traps, and use iratus as a stress damager. the mummy is OK, but really only shines when enemies are debuffing, which isn't as common as you might think overall. could be the bride is a better choice here. I'll have to think about it.

the dual bone golems in the front seems to work pretty well, and you can also use the shade swap ability to move them to the back to heal which works well.

Last edited by Ichthyic; Feb 22, 2020 @ 5:20pm
Null Winter Feb 22, 2020 @ 7:17pm 
Originally posted by Ichthyic:
Cut for length.

Actually, here is the problem: that team set-up was suggested several game builds ago and major updates have shifted the meta. I didn't bother to go back and necro the thread just to give an updated team comp suggestion because the original poster had already accomplished their goal. ^^'
Ichthyic Feb 23, 2020 @ 12:07am 
actually, for the build idea itself, things haven't changed all that much. It has only been one update since you proposed it.

but you'd know that if you actually played the game currently. so that must mean... you don't.
Last edited by Ichthyic; Feb 23, 2020 @ 12:39am
Null Winter Feb 23, 2020 @ 2:43am 
Originally posted by Ichthyic:
so that must mean... you don't.

Ah yes, personally attack me if it makes you feel better.
Ichthyic Feb 23, 2020 @ 2:51am 
sure thing bra.
salt Mar 23, 2020 @ 7:15pm 
thank you for the advice null winter.
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Date Posted: Dec 9, 2019 @ 4:57am
Posts: 10