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If you already finished the tutorial, how do you start a new game without going through it again? Or how do you start new save game and skip tutorial?
ah, nevermind. Still, you should be able to skip it.
"if anyone else has this problem the game save is a structured text file. Set `maxFinishedDifficulty` to 1."
So why not put in a menu option to skip it?
That way it gives you the tutorial, but you can go to the menu to turn it off?
So many games ignore tutorials completely, and it's very frustrating, especially for complex games like this. So thank you very much for putting in the effort to create a hopefully good tutorial!
Darkest Dungeon gets away without one, because of the way their campaign unlocks work. There aren't so many options available earlier on as buildings are unlocked in a pre-set order.
The effect is similar, guiding the user through the start, but instead being told "You are stupid so we must make you do this" they just turn it into a seamless part of the game.
Any time a game tells me "You are stupid so we must make you do this" I get quite upset with it.
I understand some people want the tutorials but forcing them on everyone I feel is not right.
Just to be clear, I am not calling anyone stupid. Just that the game is treating its players as if they were by not allowing you to skip it.
On subsequent play throughs, an option to skip the tutorial for those that want it would be very useful. That is what they are asking for.
So seriously Devs : that confirm you need to let us choose difficulty mode.