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On floor 2 and 3 I speed up the game, use the Mortuary a lot. Overall, I think we need the option to fight a slower game if needed, there will be 5 floors in total after release, I'm not sure on GAW there are enough resources to play quick fights all the time. It is also part of the strategy to eliminate the dangerous enemies first and then hang around or delay finishing the fight to get mana and health back, and the blocks/wards are required for this to happen.
The design of the game can indeed go both ways, and it can be fun either way. With less blocks, you are always scrambling for resources, you "patch" up a team with whatever minions available. With more blocks, you can follow the strategy/preference you want, with very well composed teams.
... reduce the damage by 50 % (the modified damage is reduced by the armor)
... reduce the duration of a status effect by 50 % (rounded down)
But yeah I think the extra time it takes to chew through the blocks/wards is why I find it so hard to leave the Vampire out of my roster.
Not sure when the devs will release next update, but I think I'm going to mod the Auspex debuff into some other "niche" minions' abilities try out a few less popular team setups.
It would be nice if Wards didn't block stress attacks, to give stress a niche, though. But that's more about stress being weak than wards being strong.