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I don't know how evasion changes the roll but it seems to be a second roll for evasion. Accuracy over 100 probably just reduces the amount of evasion.
Chance to lethal seems to be either around 50% or higher, or it increases after every stress attack or with the amount of stress. I would like to know too, but essentially they rarely survives 2-3 stress attacks or a stress ultimate once they hit zero. I use curse & aoe stress though, basically you want as many stress hits as possible, I've never seen an enemy hang on for long.
For your inaccuracy, check whether or not you're wearing the symbol of (mis)fortune, and don't forget that each accuracy debuff is -30% and they stack.
So there has to be some process going on that is not declared in the game. So I think you're wrong, unless I'm missing something
Devs need to better clarifiy how enemies stats really work. Our accuracy with 95% vs 0% enemy evasion should hit alots and not missed like 2 out of 4 attacks (50-50). Right now i am still thinking that enemy have some kind of hidden evasion with 50% evasion chance...
Did the enemy she missed have more than 15 evasion, or a block?
I think you're talking about the bride of Iratus, and she has never missed for me. I pump up the accuracy of my other characters to over 100% too and they've never missed except when an enemy has evasion. Or maybe the enemy was immune? Like golems.
I haven't noticed anything weird with the accuracy or crits in my gameplays, besides my evasion banshee getting clunked more often than I'd like.
Missing two attacks at 5% isn't actually that unlikely. 1 in 400. More than that actually since you gave it four chances to miss, but the exact math is annoying. Are there 400 people playing Iratus? There are currently about 700 playing. It should be happening to two of them right now. And next minute it will happen to a different one. Will happen to over 1000 people every day at that rate, given that about half your time isn't spent in combat.