Iratus: Lord of the Dead

Iratus: Lord of the Dead

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Crapiest part bonus: vigor
Hello,

Almost everything is in the title: i think vigor bonus on parts is the less interesting, and by far. And this crapy bonus almost always appears to ruin your purple or blue parts crafting.

Seriously, 1 vigor = 1 evasion? 1% chance to totally dodge an attack has the same value than 1 hit point to tank an assault?

I think vigor bonus on parts should be upped to be on the same power level than others. I don't know, maybe doubled to start to be worthly considered.

Because currently, vigor bonus is (almost?) useless to statline, when you put it in relation with the damages your minion are taking, especially in high difficulty modes.

So, please, a little correction on this could be a real good thing.

Thanks for reading :)
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Showing 1-4 of 4 comments
EatExcreteRepeat Nov 8, 2019 @ 5:01pm 
Seems reasonable to me.

A Head Hunter has 85 vigor.

Increase his Evasion by 1% and you're basically increasing his survivability by 1%.

Increase his vigor and you're increasing his survivability by about 1.18% (1/85).

Slightly better.
funkmonster7 Nov 21, 2019 @ 12:51am 
Originally posted by C'est la vida loca:
Seems reasonable to me.

A Head Hunter has 85 vigor.

Increase his Evasion by 1% and you're basically increasing his survivability by 1%.

Increase his vigor and you're increasing his survivability by about 1.18% (1/85).

Slightly better.
Not really. +50 Vigor vs +50 Evasion. The minion either dies to 1k damage or has 50% chance to dodge it and survive, and next turn have 50% chance to dodge it again and survive, etc...

Your calculation is too simplistic. OP has a point here.

But perhaps OP is also missing a point. Vigor buff is good for squishy units that need that vigor in case they do get hit. If your minion has less than 100 vigor and enemy hits for 80 damage, that means two hits will ruin that minion for good. If you don't want to take that risk, increase its vigor in case you get 2 bad rolls in a row. Still, +5 vigor is kinda dumb, I agree...
Warlok Nov 25, 2019 @ 6:16pm 
The typical Vigor bonus probably ought to be higher in value. Every Vigor trait has seemed on the unremarkable side, I agree.
Null Winter Dec 12, 2019 @ 8:21am 
When I have a choice in the matter, I only find Vigor upgrades to be useful on the two tanks that self-heal based off percentages: Bone Golems and Black Widows. Higher max Vigor on them means that their self-heals heal even more per usage.

For squishy units, Evasion and raw damage upgrades are king. Free starting Blocks and Wards are a close second, except on Endless Rise where everything just crits through them anyways.
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Showing 1-4 of 4 comments
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Date Posted: Nov 7, 2019 @ 3:17am
Posts: 4