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Most of this is just guessing on My part, and some You have probably already figured out by now.
(AircraftDefinitions)
Traits - (Large) might give the AI a larger window to shoot at, (Tough) - harder to bring down.
Fuel Capacity - I think that it means for one plane - but the only way to be sure would be to send out a flight and monitor the fuel before and after that flight. The game might round off the number.
Weapon Traits - the amount of damage inflicted on a target.
Fight Ammo - A fighter can carry both ammo and a bomb, and the (Icon) for both will appear above the planes health bar.
FighterAmmo - I think that the ( 1) just means that ( this ) unit can fire at planes.
It appears that the Game only uses values ( 0, or 1 )
GlobolDefinitions - I don't see any reference to weather - is it in the game?
Time - controlled by the ( Daylength )
Radar - appears to be controlled by the ( ShipclassDefinitions )
Projectile - it seems possible if the ( name ) is defined correctly in the ( csv ) files, but it might have to be listed in multiple (csv) files to work.
Shipclass - the higher the number the better strength of the unit.
Turnspeed - I did experiment with submarines, makes them harder to hit, but drives the AI crazy.
The planes just stay above the sub doing wild circles back and forth. Not Good!
The ( LightGun ) - is one that I like - it makes the ammo look like tracers.
WeaponDefinitions -
DisplayNames - probably anything that starts with ( UI_ ) - would work.
ArmourPiercing - higher is probably more deadly.
Damage - higher is probably better.
GunCalibre - appears to be the size of the shell.
PortDefinitions - controls the size of the starting ports, but it appears that only ( one ) can be assigned to a base.
Hope this Helped!
davinci
Or are you referring to something else?
Balls, my bad. You're right, I should have checked before posting. I don't know how I overlooked that.
Excuse me while I work on getting my foot out of my mouth.
The past game that I played for years also used the ( csv ) files for Modding, so it's good that this game uses that format also.
I have been reading a lot of your past post on Modding this game, so keep up the good work.
CSVs are okay, but I prefer XML. That's just me though, and is due to how I ground my teeth on Empire at War and Forces of Corruption back in the day. Plain text is good too, just keep LUAs away from me. I never did get the hang of those and it kept me from doing anything fun with CoH and HW2.
Thanks for the kind words, and I'll definitely be modding this game for the foreseeable future.
@Bob Dole: Have you compiled any shell characteristics for mod yet? If so, you you mind passing or posting them somewhere. I think that's what I'd like to start working on for v2.07 but I haven't spent any time gathering those stats. I'm happy to share the results and credit.
I haven't done yet. I'll start working on it tomorrow I think, depending on how the week goes.
http://www.navweaps.com/Weapons/index_weapons.php
Thanks for posting that...I wasn't sure where I was going to find reasonable info for the Japanese ships, since a lot of the records were destroyed.
Also, theres a reasonable chance I may get lost for a couple days just digging through that lol.
Been there, done that, wrote the book. lol
If you need help getting back send up a flare and I'll send help. :)
Come mid-April however, I'll have ample free time.
Real life, what's that? ;)
Take your time and do well, the mods will still be around when you're done.