Victory At Sea Pacific

Victory At Sea Pacific

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TheCr33pur Oct 5, 2018 @ 8:40am
Japanese Campaign
I know it is early to ask, is anyone here playing the Japanese Campaign? Like to see some videos on youtube and see how things are setup on the opposite side. Looking forward to buy it, but i want to see what it is like first.
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Showing 16-28 of 28 comments
122287606 Oct 6, 2018 @ 12:52am 
Originally posted by Work_Magics:
I've already played a bit of the US Campaign, and then also opened up a Japanese one today.

The US has most of their forces concentrated at Pearl Harbor when you start the game, you can basically do whatever you want and never be attacked, so long as you don't go after anyone. but once you attack any fleet or port the Nation will declare war on you. So you can quite literally fight one country at a time in the Pacific, because it seems the Brits don't get involved until you attack their interests.

Basically the Japanese start off with massive amounts of ships at their disposal, whereas the US has to start builidng a lot of their fleets after the fact. I played on Easy just so I could see how the game functioned, and I have to say that even after attacking Pearl Harbor with an even bigger force than the one I did historically, the Americans didn't make my raid very easy, infact they had their carriers right there just sitting out front, only problem was that it did not feel like tge surprise attack it was supposed to be, as there really arent any ships at ancor, instead most of them are out there ready to fight back, so I'm thinking they still need to work that out.

The battle of IJN took the wrong script. In my game, the Americans were the first to fight.....
TheCr33pur Oct 6, 2018 @ 1:00am 
Originally posted by Agent X:
I'd consider checking in on this title later once modding is a thing. Modifying war bonds to materials should be fairly easy if the tool kit s decent. As it stands currently, and despite the appearance, the game is more "early access" in state than a finished product that simply has a few bugs.

yeah i agreed, well if they dont fix it, i could replace warbonds to Yens, but that may show that on American side too.
SpecTRe_X Oct 6, 2018 @ 1:24am 
Originally posted by Nightstalker:
yeah i agreed, well if they dont fix it, i could replace warbonds to Yens, but that may show that on American side too.

Perhaps. That said, the IJN side does have different transport ships which presumably carry different resources. I'd think it's reasonable to extrapolate out that if such a mechanic is already there it shouldn't be too difficult to migrate that to the overall currency. Even if the naming is universal, you could always change it to "Resources" or "Materials" leaving it relevant to both sides.
TheCr33pur Oct 6, 2018 @ 5:59am 
Yeah, well i hope you can mod it well and looking forward to set it up like i did in RisingSun Mod for Pacific Storm Allies i did some years ago. Sadly that game still have bugs in it and unable to fix it for myself.

Looking forward to do it in this game, as long it has so many possibilities.
fragile Oct 6, 2018 @ 7:16am 
I have not played this game but I see what you guys are saying. I guess you are saying the amount of war bonds available for Japan to build things with, is dependent upon Japan holding as much of their territory as possible?

I suppose this is a workable substitute for the lack of Japan having to collect and ship resources back to the home islands for their industry. I guess you could say taking away territory is like taking away raw materials. It is obviously not a true one-to-one correlation, but roughly acceptable.

You can have Japan holding the marshal islands and the gilberts and Wake for example and say in real life taking away the marshal islands from Japan would not in any way affect their resources. But in this game i guess you could assign some smaller values to insignificant islands and assign higher values to areas where the resources are , like the Dutch East Indies.

TheCr33pur Oct 6, 2018 @ 7:19am 
Yeah that one way to put it, but many bases are worthless and they are just strategic spots or depot dumps.
fragile Oct 6, 2018 @ 7:52am 
Wow well it seems from reading here that another game has managed to botch the Pearl Harbor attack scenario.

I don't see the point in starting the war in this way unless it is truly done in a surprise fashion. Do you think the Japanese would have attacked PH if the U.S. knew they were coming???

War in the Pacific Admirals Edition basically starts the game with a PH attack with the allied player not being able to do or change anything before the attack so it like a surprise. They have done a good job with this.

I mean attacking PH is fine if thats what you want to do, but don't have it be some kind of unchangeable requirement.
TheCr33pur Oct 6, 2018 @ 8:28am 
Originally posted by fragile:
Wow well it seems from reading here that another game has managed to botch the Pearl Harbor attack scenario.

I don't see the point in starting the war in this way unless it is truly done in a surprise fashion. Do you think the Japanese would have attacked PH if the U.S. knew they were coming???

War in the Pacific Admirals Edition basically starts the game with a PH attack with the allied player not being able to do or change anything before the attack so it like a surprise. They have done a good job with this.

I mean attacking PH is fine if thats what you want to do, but don't have it be some kind of unchangeable requirement.

Hard to say, since the US Intelligence manage to break some dipolmatic codes and though the ♥♥♥ was coming earlier. Most officials knew they were coming and some didnt do nothing. But anyway the reasons ♥♥♥♥ hit Pearl is knock them off balance for awhile. But Yamamoto knew how strong the US industries is and he could run wild for six months then things will start to change.

Another thing, if the ♥♥♥♥ didnt hit us, then our military techs would have been much different from there and now. Least they learned their lessons not to provoke or put them in a corner. Like dealing with a tiger while you in a corner lol. It was US and Japanese faults not be able to work things out in civil matters. Most is blame on Tojo and some Imperial Staffs for this, but not Yamamoto though.

Japan knew they had to come up with another solutions if they want to continue her war efforts esp with China. So US wanted Japan to backdown, otherwise trade embargos and that mean no steel and oil trades. So this why Japanese did this and knew there are good source of resources all over in Dutch East Indies and other places. And one biggest problems is that Philippines and other bases can cut off their supplies and those are strategic bases. Just too close and a long trip to Pearl, surprisely they werent detected, otherwise it would have been a totally different warfare there at Pearl Harbor.
Last edited by TheCr33pur; Oct 6, 2018 @ 8:33am
Kamikadze Oct 6, 2018 @ 10:12am 
If they decided to meet the Japanese at sea, then I think the war with Japan would end not as 45, but much later.
SpecTRe_X Oct 6, 2018 @ 3:52pm 
Originally posted by Nightstalker:
Yeah that one way to put it, but many bases are worthless and they are just strategic spots or depot dumps.

Something that will be compounded should we ever get controllable convoys.
TheCr33pur Oct 7, 2018 @ 2:49am 
Originally posted by Kamikadze:
If they decided to meet the Japanese at sea, then I think the war with Japan would end not as 45, but much later.

If they did ended up at the sea, those US carriers would have been doomed from the start. They werent good as the Japanese pilots. Not sure how good those crappy air radars they had before Pearl. But least they can see them coming and forming up CAP quickly as possible.

Communication is one thing is really difficult to do on both sides while in the air.
SpecTRe_X Oct 7, 2018 @ 8:23pm 
I think that's discounting how critical the aspect of expectation is. If they were already at sea they'd be more ready to fight. Pearl was taken by complete surprise, which is why Japanese success was so great.
Work_Magics Oct 28, 2018 @ 12:54am 
Originally posted by Agent X:
I think that's discounting how critical the aspect of expectation is. If they were already at sea they'd be more ready to fight. Pearl was taken by complete surprise, which is why Japanese success was so great.
I Agree, I'm sure scripting that into the beginning of the Japanese Campaign can't be that hard can it? There's plenty of room on the map to parl the ships in Pearl.

So you can potetntially as a commander sink more ships than historically were sunken in the actual attack, or less, becuase in my campaign I attacked pearl with 5 carriers, that should've been more than enough to outright obliderate the pacific fleet, even if the other carriers were at sea, then you could assume defensive postures whilst you focused on conquering more ports whilst having some small task forces hunting down the US carriers.
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Date Posted: Oct 5, 2018 @ 8:40am
Posts: 28