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i started at 100 SA and have only done AI nords races and am now down to 88 lol there are massive pile ups everywhere that basically pausing the game end exiting is the only way to avoid lol also not a single race was finished as the AI piled up in multiple places in the first lap alone.
i have been at 100 SA for years at this point until now i do 99% online races so yea the AI is just out of control idk how many times i see them just shoot across the track in a high speed section basically bouncing off the guard rail randomly causing the next 15-20 cars to pile up.
i plan to try and take it down to like 5 AI at some point lol hopefully to farm some SA back
it just really seems like they are waaay off though on the lines they take and where they decide to put there cars its basically going to= a crash 90% of the time.
but yea idk i do like the track i was just avoiding online until i knew it a little better i found just doing the practice sessions to be much better.
i thought following the AI i would idk sort of have a track guide lol but yea def does not work sadly i kept trying about 50 times in a row ruining my SA.
also notice the AI is very slow in some places and other places they are just idk almost going too fast to keep control seems to be part of the reason why they are crashing i would say the AI really needs to be redone though on this track.
... that is the most common 'racing game' AI issue. They follow their ideal line and either 'ignore' or cannot detect the player (an react, in time).
Video game developers have 'solved' this issue in non-racing driving games, by just toggling 'no clipping' when an AI car reaches a player car.
Or they have an invisible 'cone' around the player car (like a FPS hitbox) which forces AI cars to change their speed and/or AI behavior when they trigger that user cone (otherwise, they keep driving their ideal line).
Some issues cannot be solved: erratic player input. The AI - especially in racing games/sims - cannot 'know' what the player will do ( = suddenly hit full break, or drift left/right, etc). The game 'can' address that input, but it cannot 'react' in a 'realistic' way.
Part of racing after all is to pretend some kind of realism. Collisions with other cars is part of the thrill. It is though NO thrill, when the cars run into you, what - as a player - you perceive as 'wrong'. Codemasters early F1 games were the most annoying at that.
AC and ACC are not the worst, when it comes to 'running into me'. It does happen (happened just today). Changing 'aggressiveness' does nothing. It is highly annoying, when you are on a 'perfect lap' or in a longer race and get bumped out of it.
I only play solo (offline) vs AI. Most of the time, I do get the feel of racing against opponents, but have to restart early and often, especially the first corner of every race is an 'unsolved' issue, if you - only human - are trying to overtake on the straight before everyone is turning into the first corner. Most often, the result is carnage ... in every racing game. Not just ACC.
AI is completely broken since Nordschleife release.
On Nordschleife itself some AI clip through the ground at the jump at Pflanzgarten which causes them to get airborne and then crash into a barrier, often blocking the track and causing pileups. That's the main thing I've noticed on there.
Overall, they claim to have "improved" the games AI backmarker blue flag behaviour but in fact only made it worse, resulting in AI backmarkers ending up in large groups due to slowing down for faster cars, blocking the entire track in the process.
Faster AI cars slow down and hesitate when overtaking AI backmarkers, potentially resulting in them being caught up by the player if chased which ruins the fun for the player.
Backmarker cars go extremely slow through apexes when slowing down for faster cars which is downright dangerous. This is the only thing I have noticed actually being better than before the Nords patch because they no longer come to a complete standstill on apexes, but it might just have been a fluke happening more than once.
Backmarker AI cars are very slow out of corner exits after having been overtaken, pretty much at crawling speed, resulting in them being rear ended by other AI cars and spin out.
AI cars that spin mostly return to pits even though they are undamaged or very lightly damaged. They then sit there for minutes (controls locked), return to the track and add to the pile of backmarker cars that can destroy an entire race.
AI cars weave left and right on straights if they are in groups, probably a botched overtaking mechanism. Pair that with the aformentioned backmarker behaviour and you have a recipe for disaster.
I think what I am trying to say here is that they should remove the backmarker AI logic as it does more bad than it does good.
On the other hand I had many good fights against AI with a lot fun.
AI is not perfect all AIs in racing simulations has similar problems there is not one game with a perfect AI.
I like to play offline because AI is often better than human opponents.