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回報翻譯問題
Example what is the FOV if your 30 inches away from a 10 inch screen? the FOV is LOL at that point. So narrow you cannot even see the entire lane. Thats an iPad screen and 30 inches would be perfectly normal viewing range.
Our eyes see nearly 180 degrees, and we don't look through a small 32" window. Our eye give us a big fat viewing angle of things moving past us at speed.
Secondly, our 2 eyes allow us to judge distance in a 3D world. We know where the corner is, not by the size of the corner, but the triangulation that our brain calculates, using our sense of distance to the corner.
Another way to ex[plain this and easy to see; If I held a pencil up in in front of you and slowly moved it closer, you would know when it was about to touch your nose, and how far away it is. It doesn't matter if the pencil is 5 inches long or 1 inch. Your brain knows distance to the pencil by calculating the data from your eyes. This works exactly the same in real life. FOV is a useless tool.
On a single screen even on my 32 inch monitor the FOV is so narrow its straight up goofy
and terrible to play
So just set what your comfortable with and go from there
I agree. For people with a single monitor, specially if the monitor is not ultrawide or not near enough to your face, it is good to use the ideal calculated FOV as starting point but then increase it until the 'tunnel vision' stops being uncomfortable.
I play with a single 27inch 2560x1440 monitor at a distance of 75cm (29.5inch). My ideal calculated FOV is 43.5° horizontal or 25.3° vertical.
I configure all my games to actually use 51.5° horizontal or 30.3° vertical. That's equivalent to placing my screen at 62cm (24.4inch).
If I had triples or a huge ultras wide that I can place as near as I want to my face, I would use the ideal calculated FOV but unfortunately my room is too small for that kind of setup