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Yes that's correct 37°. Which is absolutely ridiculous. A 65-in screen is massive, and when you're only 47 in away from the screen, if you set your FOV at 37°, which is supposed to be the natural and realistic FOV, it's absurdly close.
And this is what I'm talking about. When I move it to 70 or 80° in RF2 or even ACC, it feels entirely more natural, and so much easier to gauge speed and distance.
If stil I foundd the ingame wheel to be too small or smaller than my wheel I would reduce the angle.
You dont need to bee looking at the apex "when you are by the side of the apex", if you do it right (with proper line and angle of attack) even on a 30° or less the apex will still show to you the same and if you use radar and virtual mirror the sides are not needed (and dont even maake sense as "the sides" should be "on the sides and not in front". I can not conceive how irl someone would be able to drive while being able to see the sides (or at least side mirrors) without moving the head or at least the eyeballs to the sides.
I was driving with this kind of FOV before at all sims and simcades:
https://www.youtube.com/watch?v=P6yCehFds4Y
https://www.youtube.com/watch?v=I_xU7-fXmao
And even with racing line I was suffering to have any consistency.
I really started to improve when I set a "more natural FOV" but again, you do you, if you are fine with higher angle FOV, more used to it and can not wrap your head around using something "more natural in terms of realistic driving", it is your game, you do you.
If you're having fun and it helps you, just do it and forget what anyone else thinks.
Edit: By external cameras, I mean bumper/hood/roof. Not chase.
Usually I find my best laps are 60 or 92 FOV.
When I do lots of driving in my real car, I find that I am bad at the sim. But with correct FOV I can jump straight in.
Neither are typos.
FOV Calculation: 42 in ACC and 69 in iRacing or AMS2. (correct FOV)
If I use 60 degrees in ACC then I get my fastest laps. That equates to 92 in AMS2.
Its horizontal vs vertical FOV.
I play racing sims since Toca all the way back, and over the years i gathered a pretty nice simracing setup, up to a tripple widescreen setup, etc.. even even though the immersion is pretty great, it still does not compare to the real thing.
I'm so lucky to own a car that's mostly present in most racing games (Mazda MX5NA from 92) and therefor use that as baseline setup for setting my simgames up, regardless how neat my sim rig is, and how "real" it feels with all the expensive gadets i gathered over the years, it never comes/came close how my real MX5 feels and drives.
Foremost the sensory input of the 2 are so completly different, and you might need a simsetup that costs actually more as my MX5 is worth to even be able to recreate the exact feeling.
Only thing is, wrecking my real MX5 every so much number of laps, is more expensive as a elaborate simrig ;-) hence i still using a simrig, and not my real MX5 for crazy stuff (and the fines, certainly those fines and in my country those are not fun)
Use whichever FOV you are fastest with. Ignore all the calculators.
I can drive RF2 with a controller as well.
Albeit it's not gonna be as fast as a wheel, but I suspect if a real car has a controller, it would nearly as fast.
I remember the events of project cars 2, the views, assists and top laptimes were the same on PC and consoles.